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Following months of speculation, EA has finally come clean about its upcoming reboot to the cyberpunk classic, Syndicate. Originally launched in 1993 as an real-time tactical game, the title is being repackaged as a sci-fi first-person shooter and will land sometime early next year on PC, Xbox 360 and PlayStation 3. PC hardware requirements haven't surfaced yet and they probably won't until a few weeks or months before the launch.
The title is set in 2069 when mega-corporations called Syndicates have supplanted the world's governments and the masses have accepted a neural chip implant required for housing, banking, education, entertainment, jobs, medical and insurance. With such central power over the lives of consumers, the Syndicates are constantly vying for control of market dominance. "Business has become war," says EA's description.
Players will experience the story through EuroCorp's prototype agent, Miles Kilo, who embarks on a "brutal action adventure of corruption and revenge." Based on the details we've seen, you'll have a bio-tech augmentation chip called DART6 that lets you slow time and see through walls. Between the bio-mechanical elements and cyberpunk sci-fi style, the new entry sounds a lot like the recently released Deus Ex: Human Revolution.

In fact, some fans of the original are upset about the FPS reboot. As noted, the original title was an isometric tactical shooter that was more about strategy than headshots and critics are concerned the game won't remain true to its roots. One of EA's bullet points describes a "visceral FPS experience." Another mentions that the game's four-player online co-op will have nine missions that are "reimagined from the original Syndicate."
For whatever it's worth, the title is being developed by Starbreeze Studios, the folks behind The Chronicles of Riddick: Escape from Butcher Bay and Assault on Dark Athena. Although those games weren't hugely popular, they were praised for their diverse gameplay, which incorporated aspects of stealth and meticulously-paced action. If that's any indication, we wouldn't worry about Syndicate being a mindless corridor shooter.
Pre-alpha, beta, who cares? The game has scripted destruction and the combat feels just like Bad Company 2. And BF3 wasn't made on PC, that's just bullshit EA feeds you.
What do you mean who cares? Sometimes it's better to admit being wrong, than make a fool out of yourself.
The difference between PRE-alpha (note: NOT alpha), and beta is usually overwhelming. The new destruction engine was drastically toned down for the pre-alpha, as Dice said many times in the Battlelog forums.
Even when the full game ships, destruction won't be mean every single piece of the game will be destructible. And the game does have scripted destruction, but that's only on the macro level. Scripted destruction has existed in all previous BF games, and pretty much every other game, except Red Faction. DICE never claimed otherwise, and you sound upset at the fact that, apparently, only you thought they implied that.
The combat is definitely not scripted. The only thing scripted--and first in an FPS--is the knife animation when you kill somebody. The first person experience is great, as it feels you have limbs. The recoil has been fine tuned, and it feels incredibly real. Not to mention other mechanics such as the beloved prone, suppressing fire, and the environment lighting which you can use to your advantage.
And if BF3 wasn't specifically built for the PC, then explain to me why does the console version look so noticeably inferior?
You seem to be mad at what is, well, a game. So take a deep breath and have a nice day.
Target: EA
Task: Persuade EA to reconsider FPS move
Weapon: The Persuadertron
Sometimes it's better to admit being wrong, than make a fool out of yourself.
Whatever you say, buddy. I already know who's going to be feeling foolish after paying $60 for an EA game, and it isn't going to be me.
Pre-alpha, beta, who cares? The game has scripted destruction and the combat feels just like Bad Company 2. And BF3 wasn't made on PC, that's just bullshit EA feeds you.
i think bf3 feels more like a MOH port, but worse. it runs horrible and it won't be fixed for the final release. It will be a huge console port
Sometimes it's better to admit being wrong, than make a fool out of yourself.
Whatever you say, buddy. I already know who's going to be feeling foolish after paying $60 for an EA game, and it isn't going to be me.
I assume this is your way of saying "You're right." Oh, and I won't be paying $60, only fools who don't look hard enough pay such amount. I'm paying exactly $37.89.
And when temptation kills you, see you on the Battlefield.
Task: Persuade EA to reconsider FPS move
Weapon: The Persuadertron
Haha, awesome. Forgot about that weapon. Using it to make a huge mob of followers.
Syndicate and Syndicate wars were very good games, loved them to bits. First person shooter version - interesting - if it recreates the ambiance of the original (i.e. brings back the familiar feeling of the original) then im in fo sho!
I enjoyed playing Syndicate and Syndicate Wars. I hope this is just not another FPS. I really enjoyed the Persuadertron and building up an armed army to take on anything.
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