Three years having passed since BioShock 2 and the dawn of a new console generation on the horizon, BioShock Infinite has taken the opportunity to mix things up. Although it's still a first-person shooter published by 2K Games and contains similar concepts and themes, the third installment doesn't follow the same story, being set decades before the previous entries in a floating city called Columbia.
Along with DX11 effects, folks playing on PC can look forward to higher resolution textures and a healthy range of customization. Infinite comes with six graphical presets from "very low" to "ultra" that should hopefully cover a broad performance spectrum, not to mention individual control over settings like anti-aliasing, texture detail and filtering, dynamic shadows, post-processing, and so on.
As the cherry on top, the developer has fully embraced widescreen gaming with what it calls "horizontal plus" widescreen support, so the wider you go, the more you'll see of Columbia’s gorgeous vistas. In that same vein, it should be noted that there's also multi-monitor support for AMD Eyefinity, Nvidia Surround and Matrox TripleHead2Go. Plenty to see for sure, and we're eager to dig in.
The AMD ATI Radeon HD 7970 measures 27 cm long (10.6 in), the GPU core is clocked at 925MHz, and the GDDR5 memory operates at the same frequency of 1375MHz (5.5GHz DDR). Still, pairing that frequency with a 384-bit memory bus gives the HD 7970 264GB/s of theoretical bandwidth. The HD 7970 carries 2048 SPUs, 128 TAUs and 32 ROPs, up 33% from 1536 SPUs and 96 TAUs, it's also the first PCI Express 3.0-compatible card.
The GeForce GTX Titan is a single GPU graphics card packing 2688 SPUs, 224 TAUs and 48 ROPs. The card's memory subsystem consists of six 64-bit memory controllers (384-bit) with 6GB of GDDR5 memory running at 6008MHz, which works out to a peak bandwidth of 288.4GB/s
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