Latest Battlefield 4 patch attacks camera height issues, crashing, hit-detection problems

By on December 11, 2013, 7:00 AM
patch, battlefield, fps, ea, dice, shooter, battlefield 4, latest battlefield

Let me start off by saying that I am one of the unfortunate ones that is attempting to play Battlefield 4 on an Xbox One. I say unfortunate because I still don't have have access to the newest patch that DICE released in an attempt to fix their seriously broken first-person shooter. Playstation 4 and PC have both seen an update that promises to fix two of the biggest issues plaguing the title. These updates will be welcomed news to those of you who have been riddled with bullets thanks to some seriously poor and lagging hit-detection. 

An official entry on the Battlelog from trydling notes the following about the recent fixes:

Shot behind cover when changing stance

"Sometimes the character stance could get into a multiple frame desync and be part of the problem where you got shot even though your character was actually behind cover. This would mostly affect players doing transitions into crouch and prone as well as moving when crouched. The impact was smaller in a standing stance. This bug fix eliminates this particular desync issue."

I can't tell you how many times I have fallen victim to this exact problem. It is nearly impossible right now to poke your head out around a corner or to duck behind cover when you're taking shots in a firefight without literally losing your mind. This is definitely welcome news, but what about all of you players out there who can't even play a match long enough to find out if you're experiencing any of these bugs? Don't worry, there were a slew of crash-fixes introduced in this patch as well. Trydling also listed the following fixes in the official post:

-Fixed one of the most frequently occurring client crashes
-Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open.
-Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round.
-Miscellaneous stability fixes further reducing the number of client crashes
-Fixed side gunner jitter when aiming in attack boats & transport helicopters
-Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission)
-Fixed broken aiming for passengers on the China Rising dirt bike
-Fixed a bug where the sound when capturing a flag was not playing correctly
-Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files.

Developers have also increased the camera height when "crouching and moving" in order to capture a more accurate representation of your soldiers height in a crouched stance. DICE felt that the previous camera angle was too low, which could sometimes cause the illusion that you were in cover completely, when your head was actually poking out the entire time. Hopefully these fixes will continue to progress us towards a "completely fixed" title in the near future.

Add New Comment

TechSpot Members
Login or sign up for free,
it takes about 30 seconds.
You may also...
Get complete access to the TechSpot community. Join thousands of technology enthusiasts that contribute and share knowledge in our forum. Get a private inbox, upload your own photo gallery and more.