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Witty dialogue.
Brilliant graphics.
Interesting skill tree design.
A funny, entertaining, colourful and diverse game world.
Poor autosave system.
Long load screens.
Vague quest directions.
Inconsistent voice acting.
Questionable design choices.
By Strategy Informer on December 01, 2010
Re-releases are always an odd thing. They don't come around that often and when they do, it's not always clear how to approach them. Whilst Divinity II's own re-launch in an enhanced form is welcome, it is, at the end of the day, the same...
By GamingShogun on November 22, 2010
This has been a huge year for game sequels, some over a decade in the making, and the big games have overshadowed some of the smaller gems. One such gem was Divinity 2: Ego Draconis. So Larian Studios took unorthodox steps to give it another chance:...
By Neoseeker on November 18, 2010
Early this year, Larian Studios released a new entry in the Divinity RPG series, following 2004's Beyond Divinity and 2002's Divine Divinity (or just Divinity as I pretend it's called). If you're new to the franchise, Divinity is an...
By Hooked Gamers on November 17, 2010
Divinity II: Ego Draconis was released about a year ago and received very mixed reviews. Scoring everywhere between 4.8 to 8.4, game critics could not seem to agree on the plot being weak or entertaining, the missions unintelligent or diverse, or the...
By Eurogamer
on November 25, 2010
Da Divine Divinity II, med undertitlen Ego Draconis, oprindeligt udkom i november sidste år, faldt det næsten samtidig med Dragon Age: Origins. Det er svært at sige, om der ikke rigtig er plads til to drage-fokuserede rollespil på...
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