Phantasm66
09-09-2004, 04:39 PM
Released only two days ago, OpenGL 2.0 (http://www.opengl.org/documentation/opengl_current_version.html) is the sixth revision since the original version 1.0. It is fully backwards compatible and includes a number of enhancements, including Programmable Shading, Multiple Render Targets, Non-Power-Of-Two Textures, Point Sprites, Separate Stencil and many other enhancements. I am not entirely sure what these things really mean, but you can be sure that they will mean nicer, smoother graphics. Its really good to see OpenGL going strong.
