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OnLive cloud-based gaming service now in public beta

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  #1  
Old 09-03-2009
Matthew's Avatar
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OnLive cloud-based gaming service now in public beta

OnLive's cloud-based gaming service has just rolled into open beta, so if you've been patiently awaiting its release, now might be a great time to test it out. According to OnLive's official blog, to gain entry to the public beta you must sign up on their site.

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  #2  
Old 09-03-2009
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Member since: Dec 2008, 472 posts
It will prob use too much bandwidth for my 1 meg connection :)
  #3  
Old 09-03-2009
TechSpot Enthusiast
 
Member since: Apr 2009, 306 posts
I can see this technology taking off in countries with larger over all bandwidth like Korea and Japan. This kind of service will force our ISPs to get off their collective buts and put America in the running for largest bandwidth.
These services could potentually cripple the PC market bring the advancement of processing technology down for the consumer and increasing product focus for the professional realm to run these remote applications.
What do you think?
  #4  
Old 09-03-2009
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Location: Florida
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Quote:
gobbybobby said:
It will prob use too much bandwidth for my 1 meg connection :)
Geez! They still have 1 meg connections? For the love of God man, upgrade!
  #5  
Old 09-04-2009
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Quote:
gobbybobby said:
It will prob use too much bandwidth for my 1 meg connection :)
tru dat brudda.
  #6  
Old 09-04-2009
TechSpot Booster
 
Member since: Mar 2009, 506 posts
hello ...
in my country the max for home use is 2 Mega ... & its so expensive we don't even think about it.
a 512K connection cost around 45US$ monthly ... & yet MU is not considered a developing country any more ...
it has higher broadband access for enterprises but we rely mainly on SAFE & some other sub-marine cabling to get the bandwidth.
so even dreaming of Onlive for home use would be a luxury ;)
moreover i'm scared of lagging even on higher bandwidth, what is it is indeed successful & 1 million gamers connected simultaneously for let say 100 different games & different levels ... how will the supercomputers deal with that !?
it may work if it allows only a limited amount of connection on a time segment, thus no one will be able to play when free or when wants to.
this technology cannot replace consoles & disc-based systems ... for with time, we would want more content, higher quality, multi-language support & more & more ...
this will mean more bandwidth usage for cloud gaming. now that they are coming up with 400GB blu-ray, if some mega wacky developer even think of using all the capacity (in a near future) ... like Naughty dog said did with the 50Gb Blu-ray .. then how to compress & stream such kind of games ...
i truly think it will work fine in parallel, mostly if the gaming providers like Onlive, invest in local servers in each country .. would be much like VOD ;)
sure hope this technology find its place in our daily life, for having a PC & a console with support of newer media-less system .. would be great for any hardcore gamers around!
will also mean less piracy ;)
also ... Onlive should also think of having exclusive content but not limited to stream to their box, they should try to give Xbox360 / PS3 users also the possibility to act as boxes ...
time will tell ..
cheers!
  #7  
Old 09-04-2009
TechSpot Enthusiast
 
Member since: Sep 2006, 255 posts
Quote:
Wendig0 said:
Quote:
gobbybobby said:
It will prob use too much bandwidth for my 1 meg connection :)
Geez! They still have 1 meg connections? For the love of God man, upgrade!
Dude I'm cruisin easy street on 3MB connection!!!
  #8  
Old 09-04-2009
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Location: USA
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I hardly think that this will cripple the PC marke's advancement. If anything, it's going to encourage sales of PC's and, of course, company's are going to take advantage of people by telling them that they need better computing power in order to run these games. I think it's good news to those of us who still think PC Games > Console Games. (BTW, I have a Dell 3100, this is the best freakin' news I've gotten all year lol)
  #9  
Old 09-05-2009
Newcomer, in training
 
Member since: Sep 2009, 1 posts

CONS:
You need a GOOD* CONNECTION**
*bad connection means bad quality, bad service
**no connection means no service
(I cant imagine the bandwith required to receive lossless 1900x1080 @ 60 FPS, even disregarding audio)
You're paying monthly
You don't own any hardware
You don't own any software
Inevitable immediate latency
when you 'move left' you don't actually immediately move from your perspective, you tell the server to 'move left', the server then 'moves left', then gets back to you to confirm that you did infact 'move left'
  #10  
Old 09-05-2009
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Location: Florida
Member since: Oct 2008, 797 posts
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Quote:
Originally Posted by windmill007 View Post
Dude I'm cruisin easy street on 3MB connection!!!
Wow... All this time I've been taking my 6MB connection for granted...
  #11  
Old 09-06-2009
Guest
 
dude, you say you have a 1MB connection! that is considered good in South Africa! the fastest we have is a 4 MB line! I tell you, we still have Modems around (52K lines)!!!!

Im using a 2.4 MB device, but only experience 300-700K speeds....yep...you gotta love South Africa.
  #12  
Old 09-30-2009
Guest
 
Too bad they don't want non-US residents beta testing (not even Canadians).

Living it Large with my 15Mbps connection in Canada.
  #13  
Old 10-01-2009
Guest
 
" 2.4 Mb device, but only experience 300-700K"


as an FYI 2.4Mb would be = to 307.2KB p/s

So if you get 700KB you'd have a 5.4Mb connection


1 megabit = 128 kilobytes
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