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OpenGL 2.0 is with us

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  #1  
Old 09-09-2004
Phantasm66's Avatar
TechSpot Evangelist
 
Location: Glasgow, Scotland
Member since: Feb 2002, 6,504 posts
OpenGL 2.0 is with us

Released only two days ago, OpenGL 2.0 is the sixth revision since the original version 1.0. It is fully backwards compatible and includes a number of enhancements, including Programmable Shading, Multiple Render Targets, Non-Power-Of-Two Textures, Point Sprites, Separate Stencil and many other enhancements. I am not entirely sure what these things really mean, but you can be sure that they will mean nicer, smoother graphics. Its really good to see OpenGL going strong.
  #2  
Old 09-09-2004
MrGaribaldi's Avatar
TechSpot Ambassador
 
Location: Babylon 5, Grid Epsilon
Member since: Feb 2002, 2,802 posts
To quote Didou
Quote:
w00teh
This should hopefully herald more OpenGL based games with more up to day graphics (and more cross platform operability)...
  #3  
Old 09-09-2004
Newcomer, in training
 
Location: Laval, Qc, Canada
Member since: Aug 2003, 18 posts
I didn't expect OpenGl to come back from the dead. Well half dead maybe. I was expecting it to join Glide in the realm of forgotten graphic APIs.
  #4  
Old 09-09-2004
jstillion's Avatar
TechSpot Member
 
Location: Ohio
Member since: Mar 2003, 107 posts
It's been down but I would not call it dead yet, especially with Doom 3 & MS going to a "NEW" api for Direct X.
  #5  
Old 09-09-2004
Phantasm66's Avatar
TechSpot Evangelist
 
Location: Glasgow, Scotland
Member since: Feb 2002, 6,504 posts
Yes, its good news.
  #6  
Old 09-10-2004
DigitAlex's Avatar
TechSpot Paladin
 
Location: Brussels, Belgium
Member since: Jul 2002, 583 posts
OpenGL has never been dead :eek: :eek: :eek:
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