Attack on Titan may be systematically simple and has some visual issues, but I still had fun playing within its world. Well-trod musou layout aside, battling titans and swinging through the skies with futuristic military gear can be an enjoyable experience--if you can look past its glaring flaws. It's not a work of art, that's for sure, but the freedom of flight and the thrill of unease that comes with fighting a titan make it entertaining.
While not without its issues, Omega Force did a really good job bringing Attack on Titan into the realm of gaming. The studio managed to catch the look and feel of the series and inject the gameplay with a really unique hook. Technical issues do grin menacingly from over the wall, but they pale in comparison to the feel of swinging above a building, boosting over a street, and zipping in to hit a large titan’s neck, zipping to another immediately after, severing a limb.
Slaying titans is a satisfying, bloody mess thanks to fun and fast combat. The meat of the campaign follows the anime through fun missions and features varied playstyles for each of the characters that matched their personalities well. While the epilogue suffers from serious pacing problems, being able to get through some of its more tedious missions with friends make the extra content a little less of a pain.
If you're looking for a quick distraction that will stick a plaster over the gaping wound of your desire for Attack on Titan season 2, then Wings of Freedom may stem the bleeding. Unfortunately, extended play might cause a few injuries of its own, because for a game about giants and verticality, the game's long-term experience is woefully flat.
Attack on Titan: Humanity in Chains lacks any sort of depth to its missions, and the story mode is a told in a jumbled manner. While it was nice to get some freedom with the Omni-Directional Maneuver gear and to play with some new items in World Mode,...
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