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When Nobody Saves the World is at its best, which it is for a majority of the 15-hour campaign, it's a joy to play. Granted, its transformation menu needs a lot of work to make it useful on the fly, but there’s a wide variety of fun and humorous sidequests, excellent customization options that encourage experimentation between your various forms and the abilities they can equip...
But credit to Drinkbox for not falling into the trap of becoming too reliant on roguelite mechanics in so far as how the world is structured and how players go about rising to the task. Because what truly shines here is the studio’s ability to encourage experimentation without it feeling, like its level progression, too much of a burden to take on. Added to on top by well-suited side-quests, a challenge system that rarely gets tiresome and a general feeling throughout that one’s time never feels wasted, Nobody Saves the World stands as Drinkbox’s most curious but mechanically-satisfying title to date.
I was a bit skeptical about Nobody Saves the World pulling off everything it tried to do, but it won me over very quickly. While the main questline lacks some meat on the bones at times, a lot of people will barely notice it as they unlock new transformations and start to mix and match old ones.