Growing the burgeoning ‘serotonin snapper’ genre, Pupperazi is as relaxed as gaming gets. Aimed at pretty much everyone that isn't a cat, this is another indie gem that’s sure to leave you with an almighty grin on your face and, as an added bonus, you won't get dog hair on your sofa.
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Growing the burgeoning ‘serotonin snapper’ genre, Pupperazi is as relaxed as gaming gets. Aimed at pretty much everyone that isn't a cat, this is another indie gem that’s sure to leave you with an almighty grin on your face and, as an added bonus, you won't get dog hair on your sofa.
Ultimately there just isn't enough here, and even for an indie game in a world of huge budgets, I don't think it's unfair to point that out. Pupperazzi is sweet and delivers what it promises, but you need to make your own fun because the game doesn't test you in any meaningful way, and nor does it let you apply your own creativity to it enough. But it lets you take pictures of doggos, and that's all some people will need.
I rolled credits on Pupperazzi after a few hours, having completed almost all of the objectives in that time, and I have little reason to go back. However, my brief time was stuffed with lighthearted amusement, marred only slightly by a few annoyances. Its animated levels, playful attitude, and pleasing premise make Pupperazzi a wonderful game to jump into when you just want to escape and play with pretend puppies for a while.
There's also some inconsistencies with dogNET, with users' responses sometimes praising a photo for elements it doesn't include. Despite this, Pupperazzi is barking up the right tree for dog fans. Thanks to its simple controls, this wholesome indie game is one that can be enjoyed by the whole family, and with its humor and cute pups, it’s hard not to crack a smile while snapping away.
This would be fine if Pupperazzi cost $5 USD or so — but it’s $20. The game itself is decent and I enjoyed taking photos of the dogs for a bit, but there’s just no way this game is worth that much money. If the game were cheaper, I could recommend it to anyone sold on its premise. Instead, I’d suggest that people wait for it to appear in a bundle or on a discount, which shouldn’t be all that long if the steep price tag ends up slowing sales.
Pupperazzi is a cute game conceptually, but it falters in its execution, making for an experience that I couldn't get behind despite desperately wanting to extend it all the same affection I have for our four-legged friends. Quite simply, the game fails to capture the liveliness and joy that dogs, art, and games can provide us with. While the premise is unique and wholesome, Pupperazzi is ultimately a lot more bark than bite.
And yet, leveling technical criticism at an experience that is so accessible, loving, and warm feels like kicking one, many, or all of the dogs that star in it. For all its faults, it’s hard to play Pupperazzi without a smile on your face, and this completionist-friendly outing will definitely resonate with players of all ages, even if it fails to live up to its true potential.
Juice incident aside, this is the most focused I've seen Cosmo pretty much ever, so I'm counting that as a recommendation from my furry pal. And while my opinion doesn't matter nearly as much as his, I had a lovely time, with only some wee UI niggles, like not being able to pin objectives, getting in the way of the good vibes. I would gladly spend my entire life just taking photos of excellent dogs.