Spelunky’s moving parts are simple – the free version was built using the entry-level game development tool, Game Maker – but they click together in ways smart enough that they’ve kept me joyfully exploring its depths for years, without ever reaching the bottom. You don’t need to be careful about this. Just buy it.
Completing the tunnel man's tasks teaches you the myriad ways to experience this adventure, so the shortcuts serve as a teaching tool in addition to delivering a tangible reward. The best lesson you can learn is to be humble. As Spelunky proves, hubris spells the doom of many a greedy explorer.
Glorious, both in terms of charm and how well-designed this cave-based survival escapade is. Spelunky is comfortably one of the best games of the decade.
Those who missed out on the XBLA release of Spelunky and want a good tough rogue-like should pick it up from Steam. It’s a little more based on reflexes than most rogue-likes, but even if you find out you’re not that good at it, it is still a riot to watch friends try to get as far as the can before making the wrong step and getting crushed by a boulder.
It makes me slightly sad to see, because the rest of Spelunky is my perfect game - a creation of rare crystal clarity that sparkles from every angle. I think I could play Spelunky forever, and now that it has come home to PC, assuring its permanence, I believe I will.
This is a superb 2D platformer that’s as easy to hate as it is to love, and your patience for punishment will be the determining factor. Players who live to overcome abusive challenges and obsess over discovering new things will hunger for Spelunky's deeply rewarding exploration.
In this regard, Spelunky is less a game than an obsession. If it does get its hooks in you, it will get those hooks deep, sending you into a downward spiral of torrential swearing and tear-choked misery the likes of which you may never completely recover from. And I mean that as a compliment.
Spelunky 12Next »I should have been more careful. Having reached the end of one of Spelunky’s procedurally generated levels, I turned my back on the exit, and decided to bomb my way inside a snake pit instead. Snake pits are one of the game’s most...
There are few games out in the gaming world like Spelunky. A game who´s mere existence seems to be to frustrate the player into either throwing the controller down in disgust or saying “oh man, I was so close just one more time and I should get the hang...
Remember those “impossible” games that came out in the NES era? I'm talking about games such as Battletoads, the ones that made you grit your teeth as you pushed through them, just for the sake of getting to the next level. Well, that era has returned...
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