Survival Instinct is perhaps the weakest link of the Walking Dead franchise. Even though the game had some good gameplay ideas, it eventually fails to...
The premise of the game is not terrible, but there needed to be more intelligence and purpose in the application to elevate it above the mundanity of clubbing endless zombies to death. If only someone could make a really good Walking Dead game.
As a huge fan of 'The Walking Dead', I found the game to be fun for the first mission or two, but then I realized how far the game fell from what I had imagined it would be. Hearing the real voices of the Daryl and Merle TV characters make the game feel...
What's left is a very ugly game which is quite appalling for HD consoles nearing the end of their lives. Very repetitive, with no interest whatsoever, the game offers one of the worst AI's in the industry. Needless to say that after Telltales's brilliant games the quality drop is epic, and when a game's quality falls of the table, so does our grade.
A TV tie-in of such depressingly low quality you’d think it was the ‘90s once again, especially when you see the terrible graphics and artificial intelligence.
Het is helaas maar al te duidelijk dat The Walking Dead: Survival Instinct nooit uit de vroege alfafase is gekomen. Uitgever Activision heeft het spel alleen wel voor de volle mep in de winkels gelegd.
Some of the melee weapons can be really satisfying to use, and there are some clever ideas about how people would manage the logistics of a road trip during a zombie apocalypse. But the whole thing is just so dull and tedious that it captures all the worst qualities of a road trip, but none of the exciting ones.
Il problema è che ci si è fermati lì, ovvero i temi non sono stati sviluppati come sarebbe stato lecito aspettarsi, probabilmente a causa di grossi limiti nel budget, e il tutto è stato messo insieme utilizzando come collante un comparto tecnico decisamente inadeguato.
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