Virginia is a taut thriller that strikes a fine balance between storytelling and interactivity in a way that narrative-driven first-person adventure games have not accomplished since their inception, thanks to its blend of classic cinema and exploration. It should not be missed.
If 90's thriller is your bag, Virginia does it magnificently. Loaded with surreal coincidence and unsettling theatrics, its deliciously David Lynch. In another medium, this thing could've been great, but its allegiance to film form ultimately restricts...
A Cinematic Ride Virginia starts with a simple command: Press enter to take a trip. Those words are the perfect introduction for an experience that I didnt expect, and one I never thought Id enjoy as much as I did. Virginia isnt really a game in...
He means it, every bit of it, and his strange world is all the more frightening because it does not seem to be strange to him. What would it be like to be inside that head, eh? And what sort of reticule might allow you to make the best of what you saw in there?
Virginia shows instead of tells, with a raw, understated power and a calculated nuance that make even the smallest, most mundane details brim with narrative and emotional significance. While I never found a way to impact or change significant story events, the tale of family, friendship, career, and identity that Virginia tells (without uttering a single word) was enough of a reward for my limited input. The mysteries that remain by the end especially justified a second and third visit, and even now I can feel the secrets of Kingdom, Virginia and the two women whose lives changed there luring me back for another.
Virginia is a taut thriller that strikes a fine balance between storytelling and interactivity in a way that narrative-driven first-person adventure games have not accomplished since their inception, thanks to its blend of classic cinema and exploration. It should not be missed.
Virginia’s deviance from norms makes it the sort of game that demands to be discussed among friends and, in this respect, the comparisons with Twin Peaks are apt. Although there’s only one ending to this game, it’s confounding enough to leave multiple possible interpretations, which is often the mark of a great story. Such is its power and originality, I suspect Virginia will have significant influences over games yet to be conceived.
Jump cuts are meant to jolt. Unlike its flossy pawed siblings, the jump cut isn't concerned with the appearance of continuous time and space. It places editing at the forefront, making you aware that what you're watching is a constructed series of...
Went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely. How we score: The Destructoid Reviews...
Conversely, if you enjoyed all or the majority of those games and others like them, then you may well be interested in Virginia. This is not a value judgement in either direction. I'm just laying down a lot of context early on because I liked Virginia,...
I don't like Virginia, nor do I think it's successful in accomplishing what it set out to achieve, but I do think someone's going to look at it and be inspired, and maybe that person will make something great. Or maybe the person after that. And...
A Cinematic Ride Virginia starts with a simple command: “Press enter to take a trip.” Those words are the perfect introduction for an experience that I didn’t expect, and one I never thought I’d enjoy as much as I did. Virginia isn’t really a game in...
And the first fifteen minutes of Virginia are enjoyable enough, while the novelty of deciphering the silent storytelling and the nippy pace of the story still hold. But it wasn't long before I became frustrated by the fact I wasn't able to do much of...