From the mid-90s to the early years of the millennium, video games underwent a paradigm shift in graphics, treating us to some of the most classic titles of all time.
https://www.techspot.com/article/2655-50-years-of-gaming-part-2/
From the mid-90s to the early years of the millennium, video games underwent a paradigm shift in graphics, treating us to some of the most classic titles of all time.
https://www.techspot.com/article/2655-50-years-of-gaming-part-2/
You're quite right and it's a shame it didn't sell better.Unfortunately, the marketing hype for Quake gave too much credit to it as having the first true 3D game and that really worked. It was Bethesda's Terminator Future Shock that really had true 3D with mouselook, before Quake saw the light of the day.
On the other hand, the Jaguar was difficult to program for and play on, thanks to its awful controller design.
Meanwhile, in the world of PCs, online servers were, and still are, provided by publishers, and over the years, this would become increasingly frustrating for managers and accountants, who were all looking to pull in ever larger sums of gaming revenue.
One of my favorite game, I remembered playing the demo version, now I just finished playing it again using dgvoodoo to emulate 3dfx cardFor me, the ”killer app” for 3D was when I played Dark Forces II:Jedi Knight. I had an Intel motherboard with an integrated S3 Virge that had mild 3D acceleration, but when I put in a 3DFX Voodoo II it was absolutely amazing.
Atari is the real disappointment in the console wars. I had the Atari 400 computer. Modded it to add a real keyboard and enjoyed the few games that made their way to the platform. But they were surpassed by Commodore and the IBM PC and died a slow painful death.I must be the only person in the planet that preferred the Jaguar controller over the Genesis, SNES, 3DO and to a point, even the original PS1 controller.
That said, its true the Jaguar was hard to program and Atari didnt do any favors to themselves with poor tools and documentation, but many of the devs in those days were also lazy and abused the system flexibility.
Example, the Jaguar had a 68000 cpu that was used as a controller, but it could be used for games and thats what the lazy devs did, released 16 bit games without using Tom and Jerry chips.
Lets not forget, in those days, Japanese devs where on the top of the world, so to say and sadly, they will never support a non japanese company if they could avoid it (heck, just look how no matter what, Xbox cant do nothing right in their eyes).
Heck, some even took money to develop games and never did and kept the money.
Also, why do you think that Atari release the Pro controller? it was because certain company said it was going to release a "hot" game on the Jaguar if it had that controller, but we know that didnt happen either.
Anyways, I loved my Jaguar and its a shame how it died.
I think a lot of it had to do with the popularity of the multiplayer aspect of Quake; though Doom 3 to me is not a doom game. I freaking hate that game and I loved Doom and Doom II when they came out.Unfortunately, the marketing hype for Quake gave too much credit to it as having the first true 3D game and that really worked. It was Bethesda's Terminator Future Shock that really had true 3D with mouselook, before Quake saw the light of the day.
But not many played T:FS, and people were more interested in seeing the sequel for the DOOM games, and hence they followed the Quake story from its inception, since it's coming from the then legendary id software developers. (id followed up with DOOM3 later as the true sequel, for the delight of the fans, as well as for extra sales for id).
I missed out on Unreal games in the 90s because I was more focused on Goldeneye on 64, Doom/Doom 2, Duke Nukem 3D, Delta Force 1&2, Rainbow Six Rogue Spear, Dark Forces, and the amazing Dark Forces II at the time; but finally got around to visiting Unreal Tournament 99 the last couple of years on a PIII 1Ghz and P4 2.8Ghz with my 3DFX Voodoo 3 2000/3000 and 5 5500 cards; wow that game is amazing.Unreal Tournament!!! I spent waaaay too much time playing this back in the day.
The ngWorld Stats that came with it were fantastic too. I managed to get to about 200th in the world at one point. Happy days with a Shock Rifle and a Flak Cannon. Unstoppable!
Unreal Tournament!!! I spent waaaay too much time playing this back in the day.
The ngWorld Stats that came with it were fantastic too. I managed to get to about 200th in the world at one point. Happy days with a Shock Rifle and a Flak Cannon. Unstoppable!