Any other PlanetSide players?

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Arris

Posts: 4,719   +451
Ok, I've played FPS games since the Amiga 500 and 386. That's a heck of a long time. My last addiction was Counterstrike/RTCW:ET and I've recently gotten into a little bit of BattleField 1947. These games are fine for a quick blast since they do have the best "drop in play a little drop out" feel to them.
Now what I have found is that if you run about by yourself, without LFS (looking for squad) or being in an outfit then it's going to be boring. The whole world is based on having a command structure. Team mates, tactics. Structure in PS currently is EMPIRE<-OUTFIT<-SQUAD<-PLAYER but PLATOONS (up to 10 squads of 10) are coming soon to the game.

This way you log on, use your outfit channel to find out where your outfit is currently fighting (which is decided by Command ranking players for the Empire), ask the outfit if there are any squads that need players, join the squad and assist in the battle. A lot of squads end up being 10 grunts with the same weapons just storming enemy positions which gets repetative. But if its more organised you have a couple of engineers, an advanced medic (can revive players like in RTCW:ET), couple of people with aircraft certifications for air cover, maybe a couple in MAX armoured suits (like mini mechwarriors), an infiltrator in a stealth suit who can remain almost invisible when stationary. So working as a team, giving backup, changing your configuration of weapons and abilities to suit the needs of the squad, trading a certification to get an armoured troop transport so your squad can travel quickly to the next base rather than all having to run across a mountain range. It all comes down to command structure, team work, community. Once you have these down the game is has so much more to offer than any other.

The objective, unlike other FPS round based games is to have help the most territory/bases on continents. Go to the official PlanetSide site. There you can see which Empire is victorious at the end of each day. That is what your fighting for.

With the up and coming changes things are going to be less base capture intensive (hack base control console with hacker tool [needs certification you buy with gained certification points] which spawns a flag type object that you have to take back to the next base you control which is connected. Its like an elaborate game of capture the flat. Also controlling certain bases gives you different "Facility benefits". Advanced vehicles can only be constructed at other bases if you control the Technology Plant base etc. etc.

The biggest experience gain (EX points) that you get in game is if you have to fight a long battle for a base and then capture it. This is going to change. Soon there will be a 25% increase in Experience (battle experience = increase in battle rank and another cert to get more abilities) for defending a base. So no longer will you find that a whole swarm of enemy capture a base then move on to the next base and forget the last. Defending bases is going to make things a hell of a lot more rewarding.

I've found myself selflessly doing tasks and lone missions for my squad and outfit that have little reward experience wise but when you get thanks from your commanders and even just other squad members it makes it worth it.

The other day I was in a tower at the periphery of a base that my outfit was trying to take. Other than AMS (mobile spawn sites) that we had, the only other place for my comrades to spawn was at the tower I was defending. Also at the AMS vehicles comrades can't get MAX armoured suits, so my tower was the only place we could have MAXs coming from. Now overall we ended up getting pushed back away from the objective base but by staying and guarding this tower from the enemy taking control of it, I probably helped prolong the assault. And it was fun plasma grenading the team of 4-5 people that kept trying to take control. Thankfully they weren't coordinated. Even when I was eventually killed I respawned at the tower (respawn means start you with basic equipment) and was killed about 5 times by an enemy with a chaingun. But eventually I took him out with basic equipment, got my Special Assault configuration from a terminal and rushed up the tower to stop the enemy capturing it by hacking the Control Console for the tower. All in all it was fun, a challenge and appreciated by my squad.

Now I played CS for years, and since Steam and 1.6 and me buying PS, I hardly ever play it.
I'll play with some friends occasionaly and then again have a game of Battlefields but nothing else brings to the table the comradery that PS pretty much FORCES you to participate in. If your a lone player you will get a mere fraction of the enjoyment out of the game that the team players get.

If anyone wants to look me up, I play as Dobber (battle rank 12, command rank 1), Purple Valor outfit (over 800 members), Vanu Soverenity on Werner server.

http://planetside.station.sony.com/
 
while playing the game on a 7 day trial i got a few problems/irrations:

people driving the ams running over everyone in the way

gun turrets are worthless against any armored vehicle

being in a max (huge armored unit) and getting hit with two missles and boom ur dead

not enough gun turrets to defend a base/tower

back door is irratating; what retard would put a back door outside the walls of ur base that lead right to the center of ur base?

melle implant should give u a one hit kill instead of a two hit kill

strategy to take a base reminds me of starcraft: mass units to kill enemy units in base

getting 1 exp for a kill (asdf)

slow fire for the shotgun max unit, also the mode changes force u to zoom (narrows field of fire) is useless when u are in small areas and dont want to hit ur allies around u.


However the game was fun, got a little boring doing the same continent over and over again (u only get exp by attacking populated bases or supply runs how fun ;p) i liked the implants esp the sound implant during a siege its really important as everyone runs for some reason...

i got br 11 before the end of the trial really wanted to try the sound implant and darklight together o well Final Fantasy 11 is almost here

XD
 
Originally posted by conradguerrero
while playing the game on a 7 day trial i got a few problems/irrations:

people driving the ams running over everyone in the way
Now if you run over one person it pretty much stops the vehicle, "mowing" is now less of an irritation than it was

gun turrets are worthless against any armored vehicle
They aren't bad against mossies and reavers, although for the mossie you have to man it yourself. And they hurt maxs pretty bad...

being in a max (huge armored unit) and getting hit with two missles and boom ur dead

not enough gun turrets to defend a base/tower
Hence you need to defend the base with soldiers with weapons on the battlements

back door is irratating; what retard would put a back door outside the walls of ur base that lead right to the center of ur base?
Obviously there are a lot of elements of the game that are not realistic, but the back door is there to provide another attack/defend choke point, a bit like choke points on a CS map. And you do need a hacker to open it up unless the base CC has been hacked

melle implant should give u a one hit kill instead of a two hit kill
If your talking about with knife I think this would be good, especially with the knife in secondary mode

strategy to take a base reminds me of starcraft: mass units to kill enemy units in base
Doesn't have to be that way. If you get an Infiltrator/Combat Engineer you can blow the generator and stop anyone spawning in the base. it then becomes necessary to defend the generator from being repaired. Quite a few different ways to take a base. Of course if the base is hotly contested it will often come down to who has the most resources (including facility benefits like the AMP station for vehicle shields, technology station so you have advanced vehicles) and soldiers.

getting 1 exp for a kill (asdf)
Spawn killing were you ;)
The XP system has changed to more XP per kill and more emphasis on defending a base, i.e. 25% more XP per kill if you kill in a base owned by your empire




slow fire for the shotgun max unit, also the mode changes force u to zoom (narrows field of fire) is useless when u are in small areas and dont want to hit ur allies around u.
The Zoom has been removed. Also the Vanu MAXs are actually useful now, not just the Anti Aircraft one ;)


However the game was fun, got a little boring doing the same continent over and over again (u only get exp by attacking populated bases or supply runs how fun ;p) i liked the implants esp the sound implant during a siege its really important as everyone runs for some reason...

i got br 11 before the end of the trial really wanted to try the sound implant and darklight together o well Final Fantasy 11 is almost here

XD
 
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