Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?

I do not see a problem with the amount of space a game takes up....

Wing Commander was 12 disks...
 
In time space will keep grown they would have to have some sort of method to reduce the space. On my 64GB BWIN Chip for storage for ultra laptop it had ran out of space. I was playing WOTB it uses 11.5GB since the 64GB BWIN chip leaves you with 57GB free for apps and Windows 11 code. I couldn't update to 23H2 now I can by removing WOTB and free-up the 11.5GB. If you want full 4K or FHD going to require more space of storage more RAM if you want Ultra Graphic..
 
EA started this trend WAY back when, with OG titanfall, claiming the source engine needed uncompressed audio to maintain 60 FPS (LMFAO).

The real reason was that it allowed time to be shaved off of overstrained developers and was thought to fight piracy by making downloads a PITA. All it really did was, as always, screw with paying customers that had to start paying ore for storage to hold the same games.
I do not see a problem with the amount of space a game takes up....

Wing Commander was 12 disks...
And computers used to be $8000. Doesnt mean that the price going back up is fine.

There's no reason these games need to be so big. compression isnt hard.
 
1)People think they need it to have fun.
2) Gotta justify the vidcard market
3) The tech is there...use it
4) No longer constricted by physical media
5) More realistic explosions and breasts
 
EA started this trend WAY back when, with OG titanfall, claiming the source engine needed uncompressed audio to maintain 60 FPS (LMFAO).

The real reason was that it allowed time to be shaved off of overstrained developers and was thought to fight piracy by making downloads a PITA. All it really did was, as always, screw with paying customers that had to start paying ore for storage to hold the same games.
And computers used to be $8000. Doesnt mean that the price going back up is fine.

There's no reason these games need to be so big. compression isnt hard.

And..?
There use to be 200MB hard drives for $250.... Now there are 2TB SSDs for $99, how is that a problem...?

If u have a big game library, expect to man up and pay for a big boy storage solution. You can add storage as you go.
 
Why are these articles and complaints only ever focused on install sizes instead of UPDATE sizes? That's what's really gotten absurd. Many games are literally reinstalling the entire thing when they "update." Why?? Everyone is using each other's engines and don't know how to patch properly? And why isn't anyone explaining why consoles are so much worse than PC in this regard? A friend got me to try PubG when it went free a year or so ago. One of the updates fixed 2 TINY bugs on all platforms...YET, the Xbox update was 9GB while PC was 230MB for the same goddamn fix!!! WTF?!?!

As someone who's actually done programming, it's beyond absurd that these little coding bugs, which would've taken patches in single digit MB to fix in the 360 era, have suddenly become multi-gigabyte "hotfixes." It's ruining gaming for anyone still cursed with slower internet and devs don't care.
 
To say that the graphics now are "vastly superior" to justify the 4-5x increase in size is an overstatement.
Yeah as long as that 4K texture pack is not just the same looking textures, just uncompressed. We have seen this many times.

Proper compression and you wont need additional texture packs.

Development teams have little to almost no time to make the game playable before release, yet alone to optimize things.

They would have to hang on a month or two the game release to compress and optimize decently the game, for what?

- “size matters”: General people think, if the game is big = high quality

- “size doesn’t matter”: if the marketing team works well, the game will sell well. If it uses 50 or 200 GB, it doesn’t matter. Besides, following point one, big size = high quality (people think)

- if a game asks of a i9 + 12 GB VRAM instead of an i7 + 8 GB VRAM (if it had an optimization), also would seem “too weak”. Why? Point one: size matters = if it demands a lot of power, it must be of high quality

I guess I am going to feel like the adult in the room and just say OMFG... if some of you people care this much about space, put an extra $20-$40 & get a bigger SSD.

So for you, the solution for very unoptimized games is to buy a bigger SSD (and GPU, CPU…) and wait longer for the updates. With this the development teams keep saying: why to optimize and solve the problem from our side, if the costumer buys more hardware and solves our problem with his $$$ ?

Don’t forget that not all gamers live in high income-low taxes countries; besides on most countries (really) high speed internet exists in big cities but outside them, it’s a misery. That happens in the USA, Canada, Europe, etc etc..

So sorry, I’m just fan of upgrading my system IF I really need to.
 
So for you, the solution for very unoptimized games is to buy a bigger SSD (and GPU, CPU…) and wait longer for the updates. With this the development teams keep saying: why to optimize and solve the problem from our side, if the costumer buys more hardware and solves our problem with his $$$ ?

Don’t forget that not all gamers live in high income-low taxes countries; besides on most countries (really) high speed internet exists in big cities but outside them, it’s a misery. That happens in the USA, Canada, Europe, etc etc..

So sorry, I’m just fan of upgrading my system IF I really need to.
Yes, hard drive space since the Personal Computers were invented, has been like this.

Only difference, is instead of using the internet YOU use to have to load 3-10 disk onto your hard drive for one game.... and after about 3-6 games, had to decide what games you are going to joggle on & off your HD...! (Or add another hard drive, etc.)

So again, TODAY you can get 2TB SSD for $99. So the amount of joggling you want to do, is based on how frugal you are. If it truly is an issue for someone who built a PC, then an added $99 as you go (as you build your library) is a nascent cost.

There are actual slots for such upgrades....
 
Yes, hard drive space since the Personal Computers were invented, has been like this.

Only difference, is instead of using the internet YOU use to have to load 3-10 disk onto your hard drive for one game.... and after about 3-6 games, had to decide what games you are going to joggle on & off your HD...! (Or add another hard drive, etc.)

So again, TODAY you can get 2TB SSD for $99. So the amount of joggling you want to do, is based on how frugal you are. If it truly is an issue for someone who built a PC, then an added $99 as you go (as you build your library) is a nascent cost.

There are actual slots for such upgrades....
you keep comparing the incomparable.

The bigger (unoptimized) the game is, the more storage AND system RAM AND graphic VRAM you’ll need, so it isn’t just a storage thing.

PS5 / PC fit SSD in Europe, 2 TB, 140-200€
Eventually newer CPU to handle more processing: several hundreds €
PC RAM upgrade 16 to 32 GB RAM: 40-70€
PC GPU from 8 to 16 GB VRAM + newer chip to handle big textures: several hundreds €

Mac Mx series RAM and SSD upgrade: no go. You have to buy a new one ( €€€€€ )

So, due to low optimization you will accelerate an upgrade that ranges from 140€ (console, cheapest upgrade) to several hundreds of euros (or thousands if you have to buy a new Mac).

But though I completely disagree with you, I respect your opinion.
 
you keep comparing the incomparable.

The bigger (unoptimized) the game is, the more storage AND system RAM AND graphic VRAM you’ll need, so it isn’t just a storage thing.

PS5 / PC fit SSD in Europe, 2 TB, 140-200€
Eventually newer CPU to handle more processing: several hundreds €
PC RAM upgrade 16 to 32 GB RAM: 40-70€
PC GPU from 8 to 16 GB VRAM + newer chip to handle big textures: several hundreds €

Mac Mx series RAM and SSD upgrade: no go. You have to buy a new one ( €€€€€ )

So, due to low optimization you will accelerate an upgrade that ranges from 140€ (console, cheapest upgrade) to several hundreds of euros (or thousands if you have to buy a new Mac).

But though I completely disagree with you, I respect your opinion.

Video games = hard drive space.... that is true and comparable anywhere you go, no matter what. Specially so on Consoles.

It does NOT matter if the game is optimized, or not. Hard drive space is required. Stop complaining about it & learn to juggle your hardrive contents like everyone else has for the last 40 years, or learn to invest into larger drives.

Seems you are simply complaining about having to make that choice and pay more, for more hard drive space... and are just fantasizing about wanting your console to hold everything, just because.
 
Video games = hard drive space.... th is true and comparable anywhere you go, no matter what. Specially so on Consoles.

It does NOT matter if the game is optimized, or not. Hard drive space is required. Stop complaining about it & learn to juggle your hardrive contents like everyone else has for the last 40 years, or learn to invest into larger drives.
It’s your faulty way of seeing things, though I respect it. You’re free to spend and renew your hardware as you wish, if you are a slave of that industry, it’s up to you.
 
It’s your faulty way of seeing things, though I respect it. You’re free to spend and renew your hardware as you wish, if you are a slave of that industry, it’s up to you.

Bro if you buy horses... you needs stables..
If you buy cars you need garages...
If you have kids you needs bedrooms...
If you buy golf clubs you need a golf bag...


Sorry that you are just now learning about life's costs, but (once gain)... it costs to play games, storing them is not free. If u want to be frugal and become a slave to your HD and continue to juggle your games on your HD that is your choice.... but, if u don't want to complain about juggle your games on & off your HD, you man up and buy more space..

That is life^....
Work more is always the solution....
 
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