If you buy an old, slow, cheap computer, the game will last longer. Plus you'll save lots of money on the computer, to buy more long-lasting games.
I wouldn't call the ubisoft's engine trash. I would call the Bethesda engine they use for their fallout and elder scroll games trash. Creation engine?What is he talking about? A majority of AAA titles that are longer then 20 hours are filled with repetitive trash for the most part. The fact that there are indie studio's (or prior indie studios) like Larian and CDProject red producing games that are longer, higher quality, and at a fraction of the budget says to me this is a problem with the big publishers, not the game industry as a whole.
When are they going to take their heads out of their asses and realize yes, spending a ton of money to milk the same cash cow will eventually stop working. I stopped playing assassin's creed after the first game. They've got all that money yet they can't fix their trash engine and have done very little to move the genre forward.
I wouldn't call the ubisoft's engine trash. I would call the Bethesda engine they use for their fallout and elder scroll games trash. Creation engine?
Is this guy high on crack or what ? AAA movies have 100-200mil budget not including marketing that are 2 hours long and cost just 5usd or less to watch at cinemas.
Just don't spend 100mil on developing a trash game and another 200mil bribing critics and harassing fans, problems solved...
The problem is that despite taking the game to poorer countries, the games cost more and more: DLC, MTX, Season Pass, in-game skins and so on. Except for CyberPunk, I won't pay a dime for this year's "new" games, neither the politically correct nor the repetitive *****ic stories don't compell me to open the walletI hate short games, as example RE3, just about 3 hours playing time. I love long games +50h. Don't even talk DLC, mostly all are rubbish and expensive, I absolutely don't waste my money on them, micro transaction are horrible and always ruin my games. If the development is going up, the solution is easy take your development team to a cheap country to develop, India, China, Poland (btw they have done magnificent long games without complain for money), Brasil, Mexico, and the list go on. All other industries have take that route, car makers, phone makers, anime industry, call centers, IT support, program development.
What is he talking about? A majority of AAA titles that are longer then 20 hours are filled with repetitive trash for the most part. The fact that there are indie studio's (or prior indie studios) like Larian and CDProject red producing games that are longer, higher quality, and at a fraction of the budget says to me this is a problem with the big publishers, not the game industry as a whole.
Comparing the price of games in the past with development cost currently is false correlation. The market is so much bigger these days and many more games are sold in much shorter time periods than ever before.
Why are you talking about indie titles when the subject is specifically AAA titles? On top of that, CDProject is based in Poland, IIRC. This is a major boon to their financials as they can rent commercial space and pay for talent to fill it for a fraction of what it costs to do this in NYC, Toronto, San Francisco, Vancouver, Montreal, Southern Cali, or any of the other gamedev hotspots in North America.