"Guess what, princeton, if there wasn't any theft - or even a minimal amount of theft - they wouldn't be doing this. " Of course they wouldn't Tom. Everyone knows business' are known for never taking advantage of customers. Princeton is also correct. Why would you target the downloaders? That is like arresting junkies but letting the pushers go free. What real progress have they made in the last 10 years? Starcraft II was downloaded how many times? Yet Blizzard remains one of the richest game companies. I have yet to see any proof how piracy has ACTUALLY hurt the gaming industry. These companies that make half a billion dollar profit and cry that piracy is hurting them are full of sh*t. The issue is not about piracy, it is about greed. The creator of Minecraft (btw a really successful game) shared his views on piracy. He said "If someone pirates Minecraft instead of buying it, it means I’ve lost some “potential” revenue. Not actual revenue, as I can never go into debt by people pirating the game too much, but I might’ve made even more if that person had bought the game instead. But what if that person likes that game, talks about it to his or her friends, and then I manage to convince three of them to buy the game? I’d make three actual sales instead of blocking out the potentially missed sale of the original person which never cost me any money in the first case." http://notch.tumblr.com/post/1121596044/how-piracy-works Did you see that..He cannot go into debt because he has not lost "actual revenue" He may not be happy is someone pirates his game BUT he is not losing ANYTHING. In fact he claims that the word of mouth may actually let him profit more.