Hello.
I build an application based on the Microsoft DirectX9 SDK sample called ‘VMR9Allocator’. The sample is located at...\Samples\C++\DirectShow\VMR9\VMR9Allocator.
This sample is designed to show how to render streaming media in to a D3D scene using the Video Mixing Render filter 9(VMR9).
The problem is that the ‘VMR9Allocator’ application does not handle the ‘Reset’ states of the D3D device, and when I tried to add my code that handles the reset states (as it is usually expected from D3D applications each time the window is being resized ) ,the application crashes or stops to work .
So how do I handle the ‘Reset’ states?
I will very appreciate it if you can answer me.
Motty Brami
brami_go@walla.co.il :wave:
I build an application based on the Microsoft DirectX9 SDK sample called ‘VMR9Allocator’. The sample is located at...\Samples\C++\DirectShow\VMR9\VMR9Allocator.
This sample is designed to show how to render streaming media in to a D3D scene using the Video Mixing Render filter 9(VMR9).
The problem is that the ‘VMR9Allocator’ application does not handle the ‘Reset’ states of the D3D device, and when I tried to add my code that handles the reset states (as it is usually expected from D3D applications each time the window is being resized ) ,the application crashes or stops to work .
So how do I handle the ‘Reset’ states?
I will very appreciate it if you can answer me.
Motty Brami
brami_go@walla.co.il :wave: