Does anyone think there will be a Crysis 2 DX11 patch?

He was probably only posting to build his post count so he could post a link in another thread.
 
Yes, it's true. But, I didn't want to do it though.
However, I really didn't think they would, except I posted it before I saw it was released yesterday.
 
Strange, I installed only the 1.9 patch (not the hires texture pack or tesselation pack)
Memory usage of the game doubled and made it pretty much unplayable :(

Memory usage went from ca 500MB to 900MB
My card only has 512MB :(

Tried rebooting and both XP x64 and Win7 x64, same issue in both operating systems, it was fine in patch 1.8...
 
Strange, I installed only the 1.9 patch (not the hires texture pack or tesselation pack)
Memory usage of the game doubled and made it pretty much unplayable :(

Memory usage went from ca 500MB to 900MB
My card only has 512MB :(

Tried rebooting and both XP x64 and Win7 x64, same issue in both operating systems, it was fine in patch 1.8...

Lower the graphic setting?
 
Sorry I should have mentioned, I had the "Very High" spec before the patch (This was the middle setting)

After the patch even if I lower the settings to the lowest available the game still uses 900MB memory :(
 
Sorry I should have mentioned, I had the "Very High" spec before the patch (This was the middle setting)

After the patch even if I lower the settings to the lowest available the game still uses 900MB memory :(

You have 8GB's ...whats the problem?? :p:wave:
 
I am talking about my GPU, I use Rivatuner to monitor it...

get a better graphics card? My GTX 460 1GB runs everything maxed with a 40FPs average. I do have mine heavily overclocked though... regardless, you have 8gb of ram, maybe you should upgrade your graphics card?
 
get a better graphics card? My GTX 460 1GB runs everything maxed with a 40FPs average. I do have mine heavily overclocked though... regardless, you have 8gb of ram, maybe you should upgrade your graphics card?

I might upgrade my graphics card, tho first I'd like to rule out any other possible bugs. (Especially since the game ran great with the previous patches on my hardware)

I just found a workaround, when I launch Crysis 2 with the v1.9 patch these are the stats reported by Rivatuner v2.24c:

Videomemory usage: 995MB
Local videomemory usage: 492MB
Non-local videomemory Usage: 503MB

At this point FPS is in the 10's > 20's and the game runs like a dog...
If I ALT+TAB out to Windows and then right back in the values changes like this:

Videomemory usage: 495MB
Local videomemory usage: 460MB
Non-local videomemory Usage: 35MB

The game now runs great with about double the FPS...
I even get it to eat about 2500MB Non-local videomemory Usage sometimes, FPS is even worse then...
The game also managed to hardlock my PC once when testing, and corrupting the savegame files, luckily I had them backed up so I could just restore them...

I actually had Rivatuner running when I patched the game from v1.2 > 1.8 > 1.9
You can see that in the attached PNG
So the peaks go from left to right, v1.2 > v1.8 > v1.9 (This is where the marker is located, then two more peaks follow where I restart the game twice trying different graphical settings, I had not realized the ALT+TAB trick at this stage...)
 

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