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EA limiting digital and retail launch copies of Star Wars MMO

By Shawn Knight
Aug 19, 2011
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  1. Electronic Arts has revealed that they will purposely limit the number of copies of Star Wars: The Old Republic available at launch for retail and digital download. The news comes…

    Read the whole story
     
  2. This seems crazy to me. It has to be a marketing ploy...
     
  3. this is old news, EA stated this last month

    makes sense in the fact that the servers will not be overloaded on launch day resulting in the game getting a ton of bad press. that happened to AoC and then the game got more bad press once players got passed level 20 and found out the game was incomplete.
     
  4. Raswan

    Raswan TS Enthusiast Posts: 280

    Clearly a marketing ploy, and as far as I'm concerned a bad one. Server stability should be a non-issue, and using it as the "reason" for limiting sales only tells us that they think we're stupid enough to believe them (at the same time it tells the rest of us they are too stupid to come up with a better "reason"). If they only need to sell a half-million copies to cover costs, throwing up a few more servers is a no-brainer. F-you EA.Really getting sick of your dumb@ss crap. Try it on console gamers and they might believe you.
     
  5. H3llion

    H3llion TechSpot Paladin Posts: 971   +99

    Idd, specially for a company that is loaded! They shouldn't have problems with overloading servers. They would get more money from extra game sales and therefore more money to spend on servers/maintanance. I hope they have backup servers ready though, I sense laag, DC's etc...

    Hopefully all be good.

    Oh btw, I hate EA. Greedy ****
     
  6. pgbsamurai

    pgbsamurai TS Rookie Posts: 27

    Umm... can you list an MMO launch that didn't have massive day one server issues? I don't think that limiting stock of the game is the best idea, but saying, "server stability should be a non-issue" seems a little naive. Especially considering the buzz this game has generated.
     
  7. This is a pretty good idea. If you have any knowledge of the server farms MMOS use then you would know that saturation point of most players on at any one time it within the launch window, where people will hammer the game to death. It is never as simple as "oh well, lets plug more servers in"

    If people can be "funnelled" into the game over a period of say a month, EA save masses of money by not over purchasing hardware that will never be stressed the same amount a month after release, and players will get to play without wait times or server crashes and lag.

    Name me one MMO (with centralised servers) that did not crash multiple times on launch week and have major teething issues due to load.

    BTW just for balance, I think EA sucks. :)
     
  8. Lurker101

    Lurker101 TS Addict Posts: 634   +123

    I just have one MAJOR issue with this.

    EA looking out for customers interest? Just who are you trying to kid?
     
  9. Chazz

    Chazz TS Enthusiast Posts: 634   +60

    I doubt you've played many MMO's then. Even WoW's servers crash after big, long awaited patches. When everyone is trying to log in at the same time to experience new content the servers get owned.
     
  10. gwailo247

    gwailo247 TechSpot Chancellor Posts: 2,105   +18

    Ah, the old, "we have a limited supply of product" scam.

    I'm cool with people saying that they don't care about Steam vs Origin, but you have to be a complete imbecile to keep saying that EA is doing anything for their customer.

    This not only builds demand and guarantees that people pre-order the game, but like AT&T, they're not going to invest in the infrastructure in order to maximize their profits. So they overbuild the servers. If demand is not met, you can always move them to some other MMPORPG project that could use them.

    Back in the day before e-sales at least you could plead ignorance that you didn't know how many people would buy the copies, so you couldn't plan for capacity, but now that is BS. EA makes plenty of profits, they can plan for this, they're just screwing the customer again, with the added bonus of generating hype and preorder sales.
     
  11. Well then maybe EA doesn't want a black eye on launch day when/if demand far exceeds their expectations. Maybe their dev team is screaming for a limited launch. We don't have the whole picture here.
     
     
  12. I am not going to by it since they have still not said what the monthly subscription will be. Guild Wars 2 is looking better and better.

    CDWhenry
     
  13. Raswan

    Raswan TS Enthusiast Posts: 280

    It has nothing to do with how many MMOs I've played. Clearly you don't understand how math works. You saying "even WoW's servers crash after big, long-awaited patches" proves my point exactly. As your subscriber base increases, so does the difficulty of managing server stability, since relatively low percentage swings in log-ons still represents hundreds of thousands or even a million users. Compare that to this new game, which won't have 11.4 million users (or anything even close to that) at launch, and it should be far easier to manage server stability at the beginning. A five percent increase in user log-ons out of 11.4 million users is five hundred and seventy thousand. Same increase for a user base of, say 200k (making this number up, but it doesn't really matter), is ten thousand.

    You think with all of their on-hand cash, and how much they clearly plan to make off of this game, that they couldn't account for that if they wanted? Gwailo is 100% right. Either they're just artificially boosting pre-sale orders or they're purposefully limiting investment in infrastructure, like a bunch of assclowns. Or they are doing both. Whatever the case, they've made it clear they don't respect the gamers on whom they are depending to buy the game.
     
  14. Vrmithrax

    Vrmithrax TechSpot Paladin Posts: 1,286   +232

    Apparently EA missed the memo that explained that "massively" is the first word in the MMO acronym? Or maybe they want to create a new sub-genre, the Limited Multiplayer Online game? Or (and this one seems more likely) EA is just a bunch of clueless greedy wankers who like to pay lip service to how they do things for their customers, but really just look at those customers as brainless sheep that they can fleece in every way possible?
     
  15. gwailo247

    gwailo247 TechSpot Chancellor Posts: 2,105   +18

    hehehe

    MIMO - Modestly Inhabited Multiplayer Online
     
  16. TorturedChaos

    TorturedChaos TechSpot Chancellor Posts: 844   +11

    At first glance it kinda makes since. I saw how bad things go on WoW for expansions or really major patches.
    But once you think about a bit EA should be able to get a good idea of what kind of burst of logins there going to get and plan accordingly.
    Seems a bit sketchy to me.
     
  17. Rick

    Rick TechSpot Staff Posts: 6,304   +52 Staff Member

    I read awhile back that it was actually Bioware's decision, not one from EA (surprisingly).

    Bioware's reasoning was they didn't want the game to suffer lag and for early adopters to have an otherwise bad experience. Supposedly, the idea was to pace subscriptions in stages where they could curb the typical situation: an overwhelming, instantaneous influx of people with zero time to adapt.

    Bioware could just be playing a shill for EA though. Either way, I'm sure it will generate more cash in the way it has been proposed. Ultimately, that cash comes from gamers, so it is hard to argue that the decision caters to customers' 'best interests'... This is certainly EA's style, especially as of late.
     
  18. Mindwraith

    Mindwraith TS Enthusiast Posts: 186

    this game is gonna be subscription based? pass...
     
  19. Vrmithrax

    Vrmithrax TechSpot Paladin Posts: 1,286   +232

    Even better (and it rolls off the tongue). While they are at it, they should probably change the "looking for group" system. Might be better to call it "Looking for anyone. Anyone? Hello? Is this thing on? I'm so lonely! Mommy..." system. Probably won't catch on, but still...
     
  20. NeoFryBoy

    NeoFryBoy TS Rookie Posts: 72

    AKA We're lowering production, because we don't think a lot of people will buy it.
     
  21. Lurker101

    Lurker101 TS Addict Posts: 634   +123

    Are you really that oblivious? This is roughly a blend of Star Wars and WoW. A vast amount of nerds and geeks will never be seen again.
     
  22. Tanstar

    Tanstar TS Enthusiast Posts: 197   +18

    I preordered the day it came out.
     
  23. tengeta

    tengeta TS Enthusiast Posts: 632

    I'm generally critical of EA to extreme levels, but honestly I understand the strategy. Its a blend of making sure the servers can actually handle the initial load (good for the first players) and making sure there is a large enough demand that actually justifies investment in more servers (good for the company). Its not fair, but its easily one of the more ethical practices by EA in the past decade.
     


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