Epic Games blames piracy for its focus on consoles

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My main thing is that I really only play FPS with Mouse... If the gave me a mouse and a special left/right handed gamepad to WASD and the other function keys... and Oh turn off the darn assisted aiming I would be hmmm okay with it. But I think the console market woud eventaully suffer when the Graphics card companies have to stall because the demand for graphics on the PC for consumers starve. Well of course Valve is there to fill the gap of course! sigh...
 
All I know is valve did it right. Easy to use platform. Easy to find and discover games. Very reasonable prices with amazing weekend deals (like the all games from xyz company for 50 bucks) the ability to still own ur game in the cloud in the form of being able to redownload any of ur games any where any number of times. I have 58 games on steam cause of this.
 
So many dead-on comments above, this entire debacle has so many sides to it that it is sometimes hard to figure out who is right! heh.

I just don't get why they would drop out of the PC side of gaming, and throw all their eggs into a basket that has been reported to show massive potential losses due to reselling. The recent numbers that have come out in stories about piracy and reselling, if you compare them, almost seem to indicate that companies like Gamestop are hurting the console market more than piracy is hurting PC gaming. And, seriously, the profit per unit sold ratio is way lower on console games, since you have big licensing fees required just to have the privilege of releasing a game for each platform.

Just makes me wonder (as many above have) if this isn't just a convenient excuse to buckle down and concentrate on 1 platform, to try to maximize profits.
 
Have some respect - some people round here actually believe in Christ.

Worship satan in your own time.
 
True most people are dumb.

True most people find the wii entertaining.

Yet the PC offers so much potential.

If Bioware can provide good releases on all platforms so can Epic.

Perhaps they need a crash course in DX 11 or something ?!?
 
Wow, so you're telling me a pc developer that releases watered down games to try and appeal to the lowest denominator is suprised when their community they betrayed to do so doesn't buy their games?

Haven't heard this moronic excuse before!

Oh and great job to you morons on here that actually buy into this bullshit.
 
Bunch of cry-babies. The picture industry has been dealing with this for years. How many movies make real money? Games developers can sell their crap to the console market. The success "trick" works best by making a good (PC) product and building on its reputation. There may not be much in the shape of profit at the start, but brand new one-offs are becoming few and far between. Most real success comes from making a series. Creating a franchise that takes advantage of the fact that unlike movies games don't have to be rebuilt from scratch each time. Code can be modified and re-used. The old whinge about production times doesn't hold water either. Most successful movies have long lead-times, even if they don't take an age to shoot (which some do). It's called pre- and post production. James Cameron worked on Avatar for 5 years and he wasn't alone. And on the subject of computer graphics, Finding Nemo took three years to make. The guys up-top of the games industry should stop whining and face the fact that trying to avoid piracy is like trying to change human nature. The games industry hasn't been singled out for special treatment. Anyone with anything someone else can make money out of is up for grabs. Always has been, always will. Better get used to it.
 
Well, considering I can't return a buggy POS game like I could any other POS consumer product, I'm not crying for the game companies. Its been proven that they subvert the editorial process on some game review websites forcing them to give crappy games positive reviews, luring consumers into buying an unfinished product.

And since the presupposition already exists that if I try to return a computer program, that my motive is really theft, not simply dissatisfaction with an "broken" product, I can't get my money back.

True, I can't download a new car or a sweater, but at the same time, if the car I bought breaks, I have the ability to return it to the dealership for repairs, and under lemon laws, if the car just cannot be fixed, I can get my money back. Yet software does not seem to fall under this category. If you purchase an unfinished product, the joke's on you.

If we're going to apply the same standard of theft to software as we do to material products, then at the same time we should apply the same standards of consumer protection and manufacturer responsibility to properly test a product and release it when it works. And please stop the same old excuse that there is so much hardware out there you just can't anticipate everything. Most of these games have bugs that are the fault of code, not the hardware. And since there are plenty of games that work as released, oddly a lot of times from smaller developers, I guess someone can do it right.

Once this happens, then I'll side with the developers that look as piracy as theft. But until they start releasing properly tested products, I'll consider downloading games a victimless crime. Nobody feels sorry for Toyota right now, and what they did was no different than what most computer software companies do all the time, the only difference being the magnitude of the problem. Sure, nobody died, but the mentality is the same.
 
olefarte said:
Guys, check out this editorial on piracy and pc gaming. Read it to the end, it's very interesting, and I think it has a lot of truth in it.

http://forums.sinsofasolarempire.com/post.aspx?postid=303512

A great link there olefarte. Just finished reading it and I'm relieved to see that there's game developers that don't have their heads up their asses.

If some of these other developers even consider half of what Draginol is saying in that article, there'd be huge improvements in their sales.
 
hello ...

plain pretexts!

i agree with a lot of you.

piracy can hurt an industry (mostly indie) but Epic has just some bad excuses.

Today if you want to go against piracy, develop for PS3!

PC gaming rules, the hardware may causes some issue (constant upgrade, etc) but piracy exist most because of availability of copied contents & unavailability of some demanding ones.

I'm not a big PC gamer, mostly on Diablo & some mini games, OK i admit that my wify is a much more hardcore gamer than i am (i work, she doesn't LOL) ... but she's after most of the genre found on Myplaycity & i'm much into retro gaming (just bought a few oldies on various digital distribution sites), so we don't bring a lot to the PC market, but we said no to piracy.

I'm much a console gamer, sorry i'm a PS3 gamer so no piracy!

If Epic would have developed for more platform, but mostly for PC, i'm sure they would be cover up the lost made on Xbox360 games on torrents sites ;)

cheers!
 
So they're just like EA...all about the money...and to think I actually bought all their Unreal series games.

How dare they blame piracy, at least be ****ing honest!
 
It's stupid because you can just as easily pirate a game on console. Search torrent sites and it's not like console games are scarce on there.

I'm not saying I'm for piracy, I am totally against it, but I just hate how game developers are using this same excuse over and over thinking piracy is none existent on consoles, when it isn't.
 
Guest said:
it may not have so much to do with piracy as it does with making easier money. Piracy can be just an excuse to focus exclusively on a platform that has higher profit margins. I could be wrong

your correct . Epic made millions and sold multiple millions on PC , they werent moaning about piracy then . Many PC games sell millions , people will buy good PC games. They are using piracy as an excuse .
 
Bull..... I don't believe for a moment that piracy is that bad. Years ago when games were smaller and less protected maybe it was, but not these days. I pay for ALL my games, and I buy more than I did in the past.

I ALSO remember when CDs first came out how the game industry stated they would reduce costs of games due to them being cheaper to produce and at the time, they couldn't be copied without forking out over $1000 for a CD writer. Well, I think they realized, hey, they'll be FORCED to pay our prices, so instead of lowering the costs they RAISED them, and that fueled the sales of CD writers. They basically slit their own wrists with their greed. Even so, I am guilty of copying the odd game WAY BACK over 10 years ago, but not these days. All my friends, some of whom copied way too much, all pay for their games now, and we have bought stacks of games, many of which weren't worth what we paid. If sales have dropped it could be due to people getting ripped off. Paying $50 to DOWNLOAD a game that ends up sucking is outrageous and I am curving my buying habits. GoG.com is your friend for cheap old games, I use it much more. Just paid $5.99 for Painkiller. Can't argue with that. :)
 
It's already been said you will never stop piracy. Most crackers do it for the sheer fun and competition of cracking a game. And saying that piracy is your main reason to move to console only games is a bold faced lie. It's all about the money. I'm not sure if the devs have spent any time on a torrent site but 360 games are just as easy to come by and in many cases a lot easier to use than pc games(for the average user). But theft is rampant in ANY business that has a product. Any business from grocery stores to i-whatever knows that x amount of their product will be lost due to theft. Granted downloading media is a lot easier and feels more "anonymous" than running down to wal-mart and picking it up off the shelf. But it's something that happens in EVERY business.
 
I'll stop downloading pc games the day I can rent them. Something to chew on console developers.
Most pc users want to download the game and see if they even like it. Spending 5 bucks on a console game to "try" it is worth it. But shelling out 50 bucks or more to "try" a pc game is a slap in the face. And don't tell me well you can just download the demo, because we all know most demos are nothing like the real games in terms of polish.
 
Epic and the industry have it wrong as usual, most of my console owning friends play pirated / cracked games which they happily exchange at school not on torrents. There's is too much reliance on comparison of out dated torrent seeds who torrents anyway? too risky! a simple search on clients like Emule will easily give you as many cracked console games as PC ones and the kids know all the hacks and i repeat games are exchanged at schools colleges etc the games industry have no way of measuring that sort of thing. On PC games after losing to drives to DRM after faithfully buying every game i' ve played I now believe in no CD cracks now and as compensation for my drives who knows what I may feel driven too. A little more respect for people who do buy the games is in order. piraters don't count as revenue if they knew the true extent of backyard console piracy epic would quickly move back to the PC where they can at least insist on internet authentication. These guys need to get their figures straight and stop pushing us where neither of us want to go, oh! what about emulators are they really so certain they can really beat the PC that easily!
 
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