Just one month after launch, Path of Exile sees 250,000 users daily

Russ Boswell

Posts: 109   +0

News flash, players were disappointed in Diablo 3. Okay, that isn't news at all, and it appears more and more each day that the majority of Blizzard fans considered the mighty D3 a mighty big flop. But there are alternatives out there and one is posting some pretty impressive numbers.

Grinding Gear Games, the creative studio behind the Diablo-esque title, Path of Exile, is beyond happy to announce that its free-to-play dungeon crawler is seeing an average of 250,000 unique players per day. What makes that more impressive is that the game has only been "on market" (out of beta officially) for about a month. Developers were also excited to point out that the title boasts over 4 million registered users and that 1.5 million unique players logged into the game following the end of the open beta.

The majority of players seem to be ecstatic with the game overall, and developers are catering to the masses by constantly tweaking and a balancing classes, as well as adding new content. The latest 1.0.2 patch brought a slew of new vendor items, achievements, and recipes. The studio has also fine-tuned its PVP tournaments. You can get a look at the recent patch notes here.

Grinding Gear even took this opportunity of success to offer some paid supporter packages. These packs include a soundtrack, t-shirts and hoodies, points to use for in-game micro transactions, and a variety of customizable features to use on your created characters. Supporter packages range from $50 to $900. We aren't sure who exactly is dropping $900 PoE, but to each their own.

If you haven't yet jumped on the PoE bandwagon, there is no better time than now.

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I've downloaded this game a couple of weeks ago and I've played it for about 10 minutes then quit. I don't think it's bad but I don't find it that interesting.
 
I'm glad to see this gathering some steam. I'm admittedly still playing Diablo 2: LOD and probably will continue to do so until they finally shut down Bnet support, but it's good to know that I'll have something quality to fall back on when Blizzard finally decides to pull the plug.
 
A lot of people prefer it over D3, but I find those that do are usually nostalgic about D2 (I.e., I hear a lot of comments like the one above). A lot of the mechanics (and, sadly, the graphics) are borrowed from D2 (but I'll give you that there isn't a lot of room to change/improve upon a basic ARPG - which is why there are only 3 'big' ones - PoE, Diablo, and Torchlight).

Blizzard said from D3 Beta on that D3 was a new game not meant to built on or have much to do with previous Diablo games except some lore (of which they did some huge twists to in D3). Not sure what people were expecting or why people still try to say D3 should have been D2 with updated graphics.
 
The only dig I have at this is the art style and overall graphics. I get hit with a boredom hammer just by looking at the footage. The actual systems and game mechanics is something that D3 should have, at least some of them.

imho, D3 still lays as the top ARPG for me and pretty much everyone I know. That said, I don't exactly play it often, it has its faults.
 
This looks like a tribute to Diablo that's meant for the old school gamers who don't care about graphics and only care how the game plays. I still play Ultima Online T2A, which has 16 year old graphics. Do I care? No, because its an awesome game. Games aren't all about graphics people!
 
I was going to comment on the graphics too, but then.. I still play Stars!, from 1994 I think it was, and go to the trouble of keeping around a Windows XP VM exclusively for that purpose no less.
 
things I dont like
-art design & graphics
Would that include top down view controlling the character from a distance? There is something about the top down view, I can't seem to get into.

Warcraft III is one of the funnest games I have ever pissed half of my life away on(Warcraft III free now for several years). Does Warcraft III not qualify as a top-down-view game? If so, then that fact alone has nothing to do with how fun and addictive a game "can" be, in my oh so humble opinion.
 
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