Mafia II GPU & CPU Performance In-depth

There were 245 unique tests, each must be run three times to take the average. Otherwise it is likely you will end up with quite a few inaccurate results. So really its over 700+ tests but that is still well over 600 :)

Opps! I missed the 245 different test part:eek: Thanks:)
 
HAHA! well done Steve! I don't think I could ever look at a game test over 100 times let alone well over 700+ times,

Thats dedication right there!
 
HAHA! well done Steve! I don't think I could ever look at a game test over 100 times let alone well over 700+ times,

Thats dedication right there!

I bet he was mumbling 'not again goomba' in his sleep that night.
 
There seems to be an issue on this game where the PhysX particles are on the GPU but cloth is still being processed on CPU even if you have a dedicated card for it, so that can cause quite a big slowdown. On my system, PhysX turns itself off after about 30 mins or so of playing anyway.
I hope these issues get patched soon....
 
A huge chunk of PhysX (cloth) is being processed on CPU in all scenarios: http://physxinfo.com/news/3892/mafia-ii-is-not-using-gpu-for-physx-cloth-simulation/
That's why CPU powee is critical if you want to play with PhysX enabled.
 
I wish techspot would had included an Athlon II CPU for budget-minded gamers like me. Also for the sake of determining the performance gain by the inclusion of L3 cache.
 
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