Mega Man reboot was scrapped after just six months of development

Especially if there's a risk of motion controls, which bring to immersive gaming what STDs bring to sex.

THIS is the single biggest cancer in all of gaming: This notion that peripherals are somehow magically "immersive". I was immersed in games that had characters who were little more than glorified digital squares. Immersion comes from expertly crafted game physics, clever use of mechanics, and potentially good story. It does not come from swinging your hands around like a ***** or touch pads or screens in your controller or vr headsets with teh supor kul treedeez.

But this day in age, people are too worried about superficial things to be bothered with good game design. They'd rather take the cheap and easy road by making ridiculous novelty controllers. The worst part is, the consumer eats it up. It's hard to blame the game companies for making money hand over fist with junk food games when classy, well crafted cuisine is so expensive.
 
And just like that, my faith in humanity has been restored by a decimal of a point. It turns out that there are a few people left who still believe that good characterisation, clever use of dialogue, narrative weaved into the game mechanics and a well structured level design are better for immersion than flailing about like an air traffic controller with photosensitive epilepsy in a roller-disco.
 
And just like that, my faith in humanity has been restored by a decimal of a point. It turns out that there are a few people left who still believe that good characterisation, clever use of dialogue, narrative weaved into the game mechanics and a well structured level design are better for immersion than flailing about like an air traffic controller with photosensitive epilepsy in a roller-disco.

I would even approach story telling with caution. Video games are not analogous to movies or books. -ALL- things in a game are secondary to mechanics. A game with no story, like virtually every NES game aside from maybe a sentence in the often unread instruction manual, is just as capable of being genre defining as a game with novel-esque qualities.

Theme. Mood. Story telling. Graphics. Novelty Controllers. All of these may have their respective place in a well rounded game. But not a one of these should EVER be the core of the game. Unfortunately, we now have an industry who has this equation *** backwards. And again, hard to blame them. All of these things are easier and cheaper than being creative and using in game mechanics in novel ways. If we keep buying them, why should they care? This is not a top down problem, it's a bottom up one. It begins and ends with our wallets.
 
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