Metro: Last Light Review

Julio Franco

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[newwindow=https://www.techspot.com/review/669-metro-last-light/]https://www.techspot.com/review/669-metro-last-light/[/newwindow]

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I've been playing this game on ranger hardcore for the better half of the night. Without any HUD and at a very hard difficulty, this game is truly immersive. Several times I'd jump half out of my chair when I'd go around a corner. Not having a HUD is annoying in that you have absolutely no idea how much ammo you have unless you have the Bastard that shows the ammo. I pulled out my sniper rifle only to find out I had one single bullet when there were two enemies. On a side note: I lost that confrontation

As far as performance goes, the sli profile hasn't been released so I'm stuck with a single gtx 680 with a 3770k @ 5ghz and I'm pulling 40-45 fps on normal settings on 5970x1080 with tessellation set to normal. I've never experienced any of those weird crashes that the reviewer experienced but this game looks beautiful even at moderate settings. I can't wait until nvidia releases the sli profile so I can crank this to highest settings.
 
I've been playing this game on ranger hardcore for the better half of the night. Without any HUD and at a very hard difficulty, this game is truly immersive. Several times I'd jump half out of my chair when I'd go around a corner. Not having a HUD is annoying in that you have absolutely no idea how much ammo you have unless you have the Bastard that shows the ammo. I pulled out my sniper rifle only to find out I had one single bullet when there were two enemies. On a side note: I lost that confrontation

As far as performance goes, the sli profile hasn't been released so I'm stuck with a single gtx 680 with a 3770k @ 5ghz and I'm pulling 40-45 fps on normal settings on 5970x1080 with tessellation set to normal. I've never experienced any of those weird crashes that the reviewer experienced but this game looks beautiful even at moderate settings. I can't wait until nvidia releases the sli profile so I can crank this to highest settings.

Beta driver 320.14 is out and gives a 10% increase in performance. Sli seems to be working for me.

Edit: Sli seems to be running at 70/80% usage on both GPUS.
 
"The whispers of the dead will call out to you, and scenes of horror and beauty will float up from the past, almost as though the city is still crying out in agony."

This game feature was old five years ago. Does every other game need to have "ghost movies"? Beyond tired of it.
 
Beta driver 320.14 is out and gives a 10% increase in performance. Sli seems to be working for me.

Edit: Sli seems to be running at 70/80% usage on both GPUS.
I have the beta drivers but my cards only work at 50% apiece. It's rather annoying.
"The whispers of the dead will call out to you, and scenes of horror and beauty will float up from the past, almost as though the city is still crying out in agony."

This game feature was old five years ago. Does every other game need to have "ghost movies"? Beyond tired of it.
I believe you are referencing the usage of flashbacks of horror like in Doom 3. This game does similar things but I have no quarrel with the game. It's actually really fun and does survival horror perfectly.
 
"The whispers of the dead will call out to you, and scenes of horror and beauty will float up from the past, almost as though the city is still crying out in agony."

This game feature was old five years ago. Does every other game need to have "ghost movies"? Beyond tired of it.

To quote the great claypool "That's just a matter of opinion" I think metro does it soooo well too, it's totally not forced and blends in with the atmosphere.
 
A note about the card frying. Metro's game engine is known to heat up the VRM modules. in fact Metro 2033 is actually my go to game test to test after market GPU heatsink performance on VRM. most games will heat up those suckers up to 85c + but with metro game engine it goes beyond 100c. VRM chips have a maximum safe operating temperature of 120c, but depending on machine environment and airflow, it's not hard to reach that. it's an easily overlooked issue since most people tend to focus on GPU temp, but GPU thermal can be throttled down by driver. there's nothing stopping VRM. VRM is what can really fry your card. I have a very highly clocked 7950 that I run 24/7 at 1200mhz core and 1600mhz memory. with the stock dinky cooler VRM would easily reach 90+ and 100 in Metro 2033. after slapping on a nice arctic cooling heatsink which covers all the major components VRM never gone beyond 80 in Metro and 70 in regular other games.
 
Techspot recently MLL amd patch is been released which improves perf on amd cards on this nv sponsored game..plz try to bench with it
 
Wait a second.... are you telling me a Radeon 6870 does not run the game as a smooth as a 660TI, you do know the 660TI is stronger than a regular Radeon 7870 right?, Why on earth would you blame the lower frames you get on your machine with the Radeon 6870 on the AMD drivers?.
Amd probably needs to work on those drivers, there is no doubt about that but don't you think you are being a little unfair here?
 
I'll have to get it when it drops to $5. I haven't even had time to play through the first Metro game yet.
 
I lied! I bought it when it dropped to $10. Maybe I'll crank it up one day and check it out.
 
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