Morrowind - First impressions

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aaaaarrrgh... I've done it again.... just settled down for a 'quick' go of Morrowind.... kill a couple of baddies, get kitted up in loads of funky gear and then all of a sudden its 3.30 am!!! What a game tho', so much scope.... the varying elements (the wind and hail at the top of the mountain is quite cool), the landscape......OK, I'll shut up now....
 
Here's my character. I've chosen RedGuard as race. The shield was taken on a dead body & the armor & helmet were "borrowed".;)



 
here's my character....

Spliffy1.jpg


and with full armour...

Spliffy2.jpg
 
Originally posted by Spliffmeister
here's my character....

Hehe. I notice that you are followed by the scantily dressed stalker. I've read that he'll follow you around forever or until you fulfill your miniquest. In my case - well let's just say I've got a new axe and he won't follow anyone around anymore...

morrowind_2.jpg


I'm not afraid of rats anymore!
 
I seem to have my own fanclub too now.:D

I'm supposed to bring her to the Kummu fields or something. She is so slooooooow.:dead:

 
Can't you guys just walk up and bash the guy in the head? At least render him unconcious if he's not useful for anything and just follows you arround. I dunno about you, but I would get really annoyed :dead:
Playing a computer game 12 hours a day? That's crazy! I could never do that!
 
Originally posted by Vehementi
Playing a computer game 12 hours a day? That's crazy! I could never do that!

Ehrm, not every day, but ONE day - normally it's more like 2-4 hours a day I guess. Crazy, perhaps, but sometimes I've read a great book 12 hours or watched, say, Seinfeld a whole day as well, so my craziness isn't confined to games. :eek:
 
I'm a Level 6 Redguard ( scout ) as of right now but exams are over now !!! :D

I can see a few Morrowind all nighters coming up. Alterning between that & a few music festivals should make for a pretty nice summer holiday.:)

 
Here Yee, Here Yee, Level 11 & still going.:D

If there are any MW fans, the IRC channel ( Starchat server - #3Dspotlight ) seems to be a nice place to talk about it these days. Spliffeh & me are regularly exchanging tips on locations & such in it.:)



 
the first patch for Morrowind has been released for both the European and US versions.

They are available here

PATCH FIXES AND ADDITIONS


Features Added

When a default cell is created, water creatures are added to the cell. This means as you swim further and further away from the mainland, and new water cells are created, they will be populated by water creatures.

A continuous auto run feature has been added. You can now continue to run forward when you press the Q key on your keyboard once. This will cause you to run forward until you press the autorun key a second time or the back or forward movement keys.

A version number has been added to main menu screen.

A health Bar for NPC’s and creatures has been added for when you are in combat. A yellow health bar for the creature or NPC you are currently in combat with will now appear above your own health bar on the lower left part of the screen. This health bar will only appear when you are attacking a creature or NPC and will slowly fade out if you stop attacking. It will also update to a different creature or NPC's health if you switch targets in the middle of combat.

Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200 different settings that will either increase the amount of damage you deal and receive or reduce the amount of damage you deal or receive, depending on where you set the slider.

The user can now load multiple plug-ins without losing references when both plug-ins affect the same cell. This means that if you have 2 or more plug-ins that add or remove references from, for example, Fort Moonmoth, you will be able to keep all of the additions or removals from all the loaded plug-ins.

Added a "DirectX Diagnostic" button in the Morrowind Launcher that allows you to run the DirectX Diagnostic tool directly from our interface. Click on Technical Support in the Morrowind launcher and you will see a DirectX Diagnotic button that will run this handy tool. The DirectX Diagnostic tool is very helpful for problem shooting any techincal problems you may be having with
the game.

Added a sound quality button to the Options menu. Those of you that are still experiencing sound problems should set this slider to the Software setting.


Bug Fixes

Fixed a crash bug involving the purchase and equipping of the Imperial Chain Cuirass.

Fixed several sound problems with several lower quality sound cards. You should be able to play the game with your Hardware Acceleration set at full from now on.


Fixed a bug that was causing problems when you attempted to save with a container open.

Only guards marked as re-spawn will re-spawn now.

Plug-ins will no longer come up with a warning in the launcher saying that that plugin/save uses a different version of master file than is present when they do not.

Jumping up slopes will no longer cause you to float and glide.

Summoned bound items no longer give you infinite stats.

You will no longer crash to desktop if you press Enter while making potions.

You can no longer drop conjured weapons if they un-equip then equip them.

Health numbers for weapons in the quick keys menu pop up help will now display accurately.

Loading while the container menu is open will no longer create multiple cloned containers.

Fixed some menu bugs with saving a game by only allowing saves to occur if you have no other menus open.

Memory leak when summoning bound items has been fixed.

Fixed a crash when canceling barter.

Fixed a freeze that locked the game in a bad menu mode after Sleeper dreams.

Training skills will now add to level up bonus for misc skills.

Armor weight will no longer shift between Heavy, Medium, or Light.

Restore and Drain abilities now affect the current value, not the base value, of attributes being modified.

Inventory change of pc during an attack no longer causes bad animations.

The frost atronach will now attack faster than before.

ALT, SHIFT, and CTRL keys were rarely getting stuck down in menu mode. This will no longer happen.

Fixed a bug where you could gain money when buying something instead of paying money for it.

The launcher will not gray out options any longer.

Robe of St. Roris changed to Cast When Used.

Equipping a soul gem/apparatus, etc, during combat will no longer remove them from your inventory.

Fixed a crash when hitting F1 with the quick keys selection menus open.

Fixed a problem with sounds persisting after a cell change.

Fixed a bug in the Berserk ability that was draining all of your fatigue after its use.

Fixed a bug with beast races and the spell cycle function. Now when a beast race has an item they cannot wear (full helm, boots), it will not show up in this menu.

Fixed a bug in the weapon cycle function that was allowing constant effect weapons to add bonuses to you permanently.

Corrected a bug which would cause an NPC to sometimes run inexplicably while wandering.

NPCs/Creatures, which bump into an obstacle while wandering without the presence of a pathgrid, will select a new point to go to rather than trying to work around the obstruction.

Corrected a bug where the vertical movement distance was not calculated for followers and they could lag behind excessively.

NPCs will no longer attempt to open trapped doors to reach you.

Fixed a bug where you could kill an NPC responding to a crime, with a single blow, and not receive a bounty for murder.

Fixed a bug where you, as a vampire with a high bounty, could commit additional crimes, and guards would fail to respond.

Corrected a bug where an NPC would fail to respond if you were in a crouch and hit them with a projectile weapon.

Fixed a bug concerning trying to equip multiple repair items during combat would cause a crash.

Fixed a bug with the way dispel worked in conjunction with good and bad effects on you.


Quest Fixes

Fixed a bug in Cunius Pelelius’ script that would cause a lock up if you clicked on the (evidence of corruption) topic..

Fixed a bug that prevented you from speaking to the Daedric Statue of Boethiah if they had spoken to M’Aiq the Liar about (Shrine of Boethiah).

Fixed a bug where you were falsely being recognized as Hortator of all houses.

If you kill Marcel Maurard, you no longer can get a reward from Miun-Gei over and over.

Fixed a House Telvanni quest that was not allowing you to complete Master Aryon’s quest involving the collection of wizard spells..

Fixed a bug with Dwemer Puzzle box and Hasphat not giving you a key.

Bug in the CloudCleaver quest where you could take cloudcleaver from witch before she dies, thus breaking the quest has been fixed.

Fixed an infinite dialogue loop in wine sot cloudcleaver quest.

You can no longer receive unlimited gold for solving the murder of Ralen Hlallo.

Fixed an infinite dialogue loop in (law in Morrowind) topic.

A confirmation box was added to the Magister topic in the Telvanni house quest line to ensure that you do not wish to continue any further in this line.
 
Originally posted by Didou
Here's a little pic of me in Caldera. Next destination : Vivec.:D


Did you mug a guard did you? You look just like one :haha:

I just picked up the game the other day and I am now level 2...
Can't seem to find my way to the egg mine place, and I have swum to both ends of the Ondi(?) river looking for the suspension bridge to help direct me... Beautiful game though. I think I might just get another 256mb ddr stick to speed things up a little.
Crates are great in Caldara though as I have found about 4 magic items including a fire axe, ice mace, healing ring and a frost and magic defense robe to wear over my armour. Just got to make sure your taking stuff from unowned crates otherwise the guards arrest you ;)
 
Also in Caldera, there's a kreeper in one of the mansions, he can buy things from you ( mostly weapons & armor ) for a total of 5000 gold pieces. He also replenishes his money every 24 hours.

You can't find a pawner with such money anywhere else.
 
Having just seen it running on Arris's machine last night, I have to say this is the finest looking RPG I have ever seen. Beats Dungeon Siege I reckon.

Wonder if Neverwinter nights will stand up to the might of MW?
:)
 
Originally posted by Elros
Having just seen it running on Arris's machine last night, I have to say this is the finest looking RPG I have ever seen. Beats Dungeon Siege I reckon.

Wonder if Neverwinter nights will stand up to the might of MW?
:)

Well I believe that NW is MMORPG and MW is single player RPG might seperate the two from being compared too closely. If Star Wars galaxies has graphics as nice or better than MW then I am going to enjoy that even more!!!! :p
 
NWN isn't entirely MP. There is a single player adventure but it's true people go straight to the MP when they get it. I Wonder why ... ;)

Here's a funny thread :D -> 50 things that tell you that you play Morrowind too much

You start calling your computer "n'wah" and/or "fetcher" when it gives you the blue screen of death.

People ask you what you're doing for the holidays, and you have to take a moment to remember what else there is to do other than Morrowind.

Etc ...
 
Yeah, multiplayer rpgs are fun, but I never think they stick well with storylines.... might just be my experience.
(razors edge, Legends of Mir etc), but they are fun. :)

Yeah, I forgot about Star Wars Galaxies. Looks pretty smart. Hope it doesn't take on one of the monthly charge type things like Ultima Online et al did.
 
Originally posted by Elros
Yeah, I forgot about Star Wars Galaxies. Looks pretty smart. Hope it doesn't take on one of the monthly charge type things like Ultima Online et al did.

I actually think that's exactly what they are shooting for. The game was co-developped by Verant ( SONY ) creators of Everquest. Companies are only jumping in MMORPGs because they see the huge amount of money that there is to be made in it.
 
Damnit. When will companies learn that making money isn't the point, it is our happyness. :D

At least NWN and Morrowind have single player aspects, wonder is SWG will too?
 
From 50 things that tell you your playing too much Morrowind:
5) When you exit a building, the very 1st thing you do is look up for cliff racers.

25.You go to the library, your onject is to open every book there and see if any of your skills increase.

Your telephone answering machine message is, "Make it quick Outlander! I haven't a lot of time!"

75) You amuse your co-workers by doing pointless gopher 'duties' and 'jobs' for them, trying to gain their approval for your boss to 'Advance' you.

36. You jump and run wherever you go!

Hehe :haha:
Although the last one seems to be a counterstrike trait ;)
 
Found a nice little Mansionette full of unguarded rich people near Vivec. I just couldn't help myself from slaughtering them all and stealing their money and expensive clothes and jewellery. Made myself about 1300 gold which is the most I have had so far!!! ;)
Actually forgot what class I was and found that I was using a Flame Axe that I was inept at using. Now switched to a long bladed sword which I had a major skill in. I don't seem to be swiping at the air quite so much anymore. :p
 
I see you've found the Arvel plantation.:p

I don't know why but I couldn't help myself either. Maybe it was the tone they had in their voice "Make it quick Outlander !!".

I don't like being pushed around.:D

Once you're powerfull enough, you might wanna start looking into some ruins. You can see them on the map ( they have wierd symbols instead of names ). They generally are made in red, purple rocks, have a ruinic look ( who would've thought ;) ) & are mostly guarded by kreepers.

There are lots of goodies in there. You can easilly find 30.000 worth of weapons, armors, shields, etc...
 
Must refrain from spending $50 dollars on a game....can't afford to stop studying for my classes....been doing so good.....must fight the force....sounds so appealing........can't fall victim to the virtual world that is Morrowind......just can't do it......please someone stop me......must not do it......ahhhhhhhhhhhhhhhhh

:D Just kidding I can refrain from buying this game for now, but it does sound awesome. Maybe I'll find time after my class is over next week. :)

And no this isn't just another post count post. :D
 
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