Neowin: Turtle Beach Phantom Headset Review

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neowin turtle beach phantom headset review review headset no records.

I have been through many headsets in the last few months. Some have been very poor, while others have been great but had a few minor niggling issues.

Here today I’m covering the top-end Turtle Beach EarForce Call of Duty: Ghosts – Phantom headset. Despite this being a Call of Duty-branded headset, it is essentially a PX51 Headset. So if you have been looking at that headset, everything here in this review applies to that model too.

The Phantom Headset is easy to get up and running. You connect the transmitter via USB to one of your free ports on your games console and then run the included optical cable to the optical out port on your Xbox One, 360, PS4/PS3 or PC. Depending on how you run sound from your console, you may need to adjust some settings on your machine to get the audio to come out.

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This article is brought to you in partnership with Neowin.

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I was interested, until I saw the price. Then I looked up the PX51 as it is basically the same thing, still steep but slightly interested. I wonder how fast the RF connection is and what the transmission lag is on them. I've also read a couple places about the headset can have issues with the mic regarding volume control, but that's probably more user error than anything else most likely.
 
I wonder how fast the RF connection is...

I can't say about the this headset, but my previous headphones was from the same Pioneer series, just one generation back, which was RF, while the new ones is WiFi, and the difference was huge. RF was loosing the signal just way too often, while WiFi maintains clear signal even while listening in a different room from the receiver.
 
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