Next-gen PlayStation 4, Xbox 720 hardware specifications leaked

By Shawn Knight
Jan 21, 2013
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  1. Blue Falcon

    Blue Falcon Newcomer, in training Posts: 145   +36

  2. Gaming computers and consoles are different, an ok gaming rig can cost upwards of 800 dollars and often times need to be constantly updated to play new games, I cant afford to put such an absurd amount of money to play video games, personally I would pick guaranteed compatibilty for years, and a decent price, Then an expensive gaming rig that I would have to constantly maintain (I cant even do that for my regular pc)
  3. cliffordcooley

    cliffordcooley TechSpot Paladin Posts: 5,768   +1,428

  4. treetops

    treetops TechSpot Evangelist Posts: 1,651   +51

    Hexcore, nice, but that video card looks terrible, my video card beats it and you can get it for like 70$. The current generation from what I remember had some pretty decent cpu gpu power when they were released. A current generation to new generation hardware spec chart would be cool.

    Geeze that gpu only consumes 100 watts that is quite laughable. To bad they don't have any competition....

    http://www.notebookcheck.net/AMD-Radeon-HD-7970M.72675.0.html

  5. QFT, people are too dumb to realise that.
  6. Puiu

    Puiu TechSpot Addict Posts: 1,023   +90

    I agree with everything above.

    We'll get consoles that are 5 to 7 times more powerful (including newer tech like dx11, proper multitasking and other important features the new hardware will have) compared to what we currently have and they start at a good price point.

    Isn't it enough for you guys? if it isn't then don't buy them.

    PS: I also mostly game on PC's and I do consider it superior to consoles, but I do enjoy an occasional ps3/wii game when I'm with other people.
  7. Steven Demon

    Steven Demon Newcomer, in training

    They always telling 3D with 1080p. There is no TV that can handle that today with a framerate highter than 24 images/sec. Action game is near to be unplayable at this framerate. Only 720p (the actual favorite resolution of the Xbox 360) is playable in 3D at 60 images/sec or higher. Perhaps future TV on market will integrate the DualDVI or displayport input to be able to play at least at 60 images/sec in every resolution, like today's 3d monitors do... Perharps Microsoft will launch a special 3D monitor bundle, according the fact that the 720 will have dualDVI or displayport output. Wait and see
  8. cliffordcooley

    cliffordcooley TechSpot Paladin Posts: 5,768   +1,428

    I don't understand why people need higher frame rates in games, than they do for motion picture television. Wouldn't the television also be unsuitable for motion picture, if it was unsuitable for game-play?
  9. Steven Demon

    Steven Demon Newcomer, in training

    You must try a game at different frame rate to be able to understand. More framerate means more precision in your movement in a game, more responsiveness, more fluid animation... It's a different thing than a movie. 30 FPS is a good speed to play, but 60 or highter is far more better, there is a hughes difference. Also, computer or console need to be powerfull enough to give a stable FPS : When there is a lot of action in a scene, on older computer/console, FPS can drop below 30 FPS and you will notice and suffer that drop when playing : The game becomes more choppy and harder to play.
  10. St1ckM4n

    St1ckM4n TechSpot Evangelist Posts: 3,384   +607

    30fps and 100fps is like the difference between watching a movie on a standard TV or an LED 100Hz+ TV. The effect in movies is called 'hyper-realism' and makes everything look like a cheap drama show, but it's a desirable effect in gaming.
  11. dividebyzero

    dividebyzero trainee n00b Posts: 4,784   +639

    Motion picture -say for arguments sake, 24 fps, divides one second of motion between 24 "slices" (frames)- each frame is an aggregate of the action that happened in that 1/24th of a second- which is why a movie still has a very slightly blurred image- the illusion of continuous motion comes from the slight lack of image definition blending/bleeding into the following frame (an aid to persistence of vision).
    Gameplay motion is capturing an instance in time- a series of high definition scenes scanned as fast as the hardware allows. While the framerate is usually be faster than motion picture 24 fps, it often lacks the fluidity of "film" precisely because of the clarity of the image. It's also why motion picture 24fps generally looks more fluid than digital video shot TV, and why small variations in framerate are more detectable in gaming and DV than motion picture.
    Game play on a TV can be fairly problematic if the TV is 1080i (interleaved) rather than 1080p (progressive scan), since 1080i at 60Hz refresh is basically displaying at 30 fps with alternating lines displayed (so, 1920x540 even scan lines followed by 1920x540 odd scan lines) which tends to exacerbate the lack of fluidity in sharply drawn game frames. Even if the TV is 1080p, you may have issues with input lag - there is a lot of hardware between the TV input and the final displayed scan.
    St1ckM4n likes this.
     
  12. Skidmarksdeluxe

    Skidmarksdeluxe TechSpot Evangelist Posts: 2,815   +702

    This could be the last of gaming consoles as we know them. Just look at what Nvidia & Razer brought to CES this year not to mention Valves interpretation of a console. This is probably the way gaming will go.


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