Not all Meta employees share Mark Zuckerberg's newfound obsession with the metaverse

nanoguy

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Why it matters: Meta is jumping head-first into something called the metaverse, hoping to carve out its place in what could be a massive marketplace for digital goods and services. The problem is that it's going through an identity crisis, and employees aren't sure how their roles fit into the company's new strategy.

The metaverse is a controversial subject for many people, mainly because the companies looking to build it have different definitions of what it will entail. Pundits who closely follow its development believe it's much like the internet — a technological evolution that will take years to materialize fully and whose impact on our lives will become more apparent in time.

Many of the opinions and predictions about the internet during its early days have turned out surprisingly wrong. Some people rightly pointed out the dangers of a hyperconnected world where information is quickly disseminated. Still, not even the pioneers could predict how deeply the internet would permeate into pretty much all aspects of our lives.

The Metaverse: What Is It, and Why Should You Care?

The metaverse is just one of many buzzwords currently thrown around. Some only see it as a fancy term for virtual and augmented reality gaming. However, for Meta CEO Mark Zuckerberg, it's important enough that he went as far as to rename his company to make it clear he's all-in on the concept.

Zuckerberg wants his company to be a pioneer in building this hypothetical new space, but not everyone who works for him is aligned with his vision that we'll all soon spend most of our waking hours in the metaverse. According to a report from Business Insider, some current and former Meta employees are fed up with his newfound obsession and the chaos it's creating across the company.

One executive who recently left Meta explained that "the only thing Mark wants to talk about" lately is the metaverse. Furthermore, the company is betting big on the idea with investments totaling $10 billion, and it's doing so when other social platforms like TikTok are chipping away at its user base.

Both investors and employees are worried that Mark Zuckerberg's Meta has reached a growth ceiling and is now experiencing an identity crisis similar to the Yahoo of yesteryear. On the one hand, people are excited about the possibilities. On the other, they're confused with the new direction and the sudden shift in strategy. The company's marketing is seen as smoke and mirrors for projects that will take several years to materialize, and the details have yet to be communicated to the relevant teams.

Earlier this year, Zuckerberg told investors that "although the direction is clear, our path ahead is not yet clearly defined." Investors seem to have mixed feelings about it, as Meta stock is down almost 60 percent since the name change. Zuckerberg says this year is about executing on that new vision, so we'll have to wait and see how it turns out. Surveys so far suggest there is some consumer interest for it, despite how few people own AR/VR hardware.

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I mean sure, but this happens by my estimation on roughly 100% of every company ever: Employee input and even most mid manager and managers are never taken into consideration because well, that's not their function: their function is to either make it happen regardless of objections and also be the accountability and get fired for it's failure of execution and not question the *****s coming up with the *****ic plan that get to continue to be millionaires and billionaires regardless.
 
When Facebook acquired Oculus, I felt it would be the ruin of virtual reality for another generation. I'm pleasantly surprised that it's turning out that Oculus might just be the poison pill that kills Facebook, instead.


I Hate Facebook.
I Hate Zuckerberg.
But, I ended up buying an Oculus Q2 just because I wanted to use it to play DCS world and it was the best, inexpensive solution to use VR in my Flight Training sims.

VR still has significant problems. Q2 gets people into VR as easily as possible, but the motion sickness issues and vision problems are still there for many potential users.

Metaverse to me is a great idea, but at the end of the day, there's a huge number of people who won't get in based on Facebook's push.

I think what will pull people in is when Apple finally builds a VR device.

A VR to surpass Quest 2.
 
I just don't see VR or AR becoming a regular part of life for most people.


Once Apple and Google/ Samsung make viable VR solutions, I think the user base will jump significantly.

Quest 2 is a great, inexpensive device that I picked up just for DCS World, but there are significant issues for people who want to use it with a PC. Its stand alone use is perfect however. I got members of my family who are tech illiterate using Quest 2 in minutes.
 
I think the retard at the control finally watched the movie "Ready Player One" and saw himself as being the lead and that some kind of VR world was his for the making and taking.

Or maybe he saw "Wreck It Ralph 2" and wanted to be the hero that saves the internet!

Either way, living in a digital world of VR sounds horrible. I like to game and I enjoy some aspects of the internet, but I don't want any part of his metaverse (what a stupid name).
 
Having worked once on some aspects of graphics and virtual reality, I sincerely hope that this does not bear fruit, that it does not do it as it is being proposed, and even less so by those who are currently promoting it.
 
Thats what my cousin said about the internet back in 1996.
It's not really comparable. The internet has universal utility. It allows for things like long-distance communication (beyond what can be done with a phone), online banking, online shopping, and search functionality, things that are pretty much universally useful, beneficial, and desired. VR can't hope to compete with the increase in quality of life that the internet provides.
 
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