Vrmithrax
Posts: 1,609 +679
chivenyc said:
True, people wouldn't stop playing WoW if it became free. But the way I think about pay-to-play is that you bind yourself to a game to make it worth, "I just spent $15 on it, so I have to play WoW for a whole month, and nothing else" kind of thing.
Well, then how do you explain Dungeons & Dragons Online, which experienced a resurgence and gained popularity when it went free to play? Or the ongoing appeal of Guild Wars, which has been free to play from the beginning?
I play a few MMOs, have had 1 or 2 active at a time since before they were called MMOs, and I can tell you that I still take time to play good release title games on my PC. Sure, you can find studies where complete WoW nerds play nothing BUT WoW, but I'd gather you could also find plenty of gamers who dabble in it and play games on their consoles as well. MMOs aren't the root of the evils killing PC gaming, it's ease of development and larger market shares that lure the developers to the consoles and away from the PC side. And, of course, the ever-present worry about piracy and DRM that haunts anyone considering PC gaming (the DRM security companies make sure to keep piracy on everyone's mind so they can keep their clients).
Honestly, if you actually looked at raw numbers in dollars spent on consoles and console games, vs PCs and PC games (including upgrades and sub fees for MMOs), you'd probably find that the PC isn't nearly as bleak as it's made out to be. And if you looked at numbers of hours spent gaming, I'd bet the PC places high up on the list. But the MMO is where the PC is shining right now, like it or not. It's keeping people glued to the PC, keeping a good active game-capable piece of hardware present, which PC gaming developers need to be in place before any sale of their product can ever happen.