We look back at six years of $500-tier Radeon cards to see where the new RX 9070 lands - and whether it finally delivers the leap AMD's midrange has needed.
Six Years of $500 Radeon GPUs Tested: The RX 9070 Comes Out on Top
We look back at six years of $500-tier Radeon cards to see where the new RX 9070 lands - and whether it finally delivers the leap AMD's midrange has needed.
Six Years of $500 Radeon GPUs Tested: The RX 9070 Comes Out on Top
FSR 4 has absolutely zero to do with just anything mentioned here other than its a new feature that applies to new hardware only. Its not a point of concern so no testing was done with it. Also RT performance = NOT something anyone is really comparing or talking about. Raw performance to price ratio and value is the name of the game here. Did you miss the article? The 9000 series is the latest, hence it carries the newest features and is the most powerful.Biggest factor in these 6 years is FSR 4 which is only supported on RDNA 4 and Radeon 9000 series.
Improved RT perf matters as well, as more and more games have RT elements. Part of why Radeon 6000 series aged badly, even with "enough VRAM", sadly VRAM don't matter much when GPU is not capable (bad RT perf, no good upscaling support, etc.)
People that only look at rasterization performance in 2025, are making a mistake and don't know where the industry is heading really.
FSR Redstone event tomorrow. RDNA 4 / Radeon 9000 exclusive. Sadly.
Yes it has. Upscaling is here to stay and a massive improvement in all newer games overall, all things considered; Providing better performance, built in top tier AA with sharpening applied beating any 3rd party AA solution like crappy TAA which most new games defaults too, when DLSS/FSR/XeSS is not used. NoAA looks bad, regardless of resolution.FSR 4 has absolutely zero to do with just anything mentioned here other than its a new feature that applies to new hardware only. Its not a point of concern so no testing was done with it. Also RT performance = NOT something anyone is really comparing or talking about. Raw performance to price ratio and value is the name of the game here. Did you miss the article? The 9000 series is the latest, hence it carries the newest features and is the most powerful.
You are correct but you missed the point of the article. They did not compare feature set, they compared pure performance. If they tested features then obviously the older hardware have no chance. This was a test to compare performance vs performance with no added features. Another point is, AMD are not using raytracing as a selling point. Nvidia even wanted to ban Hardware Unboxed because they did *not* test raytracing correctly when they also missed the point that it was not a raytracing benchmark and Steve did a benchmark afterwards.Yes it has. Upscaling is here to stay and a massive improvement in all newer games overall, all things considered; Providing better performance, built in top tier AA with sharpening applied beating any 3rd party AA solution like crappy TAA which most new games defaults too, when DLSS/FSR/XeSS is not used. NoAA looks bad, regardless of resolution.
Good upscaling is magic for longevity. Ask any RTX 2000/3000 owners who happily run DLSS 4 which is the best upscaler today with massive game support (beating FSR like 10 times) and DLSS 4 can be forced in pretty much all DLSS 2+ games with ease.
RDNA 3 and older don't support FSR 4 and is stuck with FSR 3.1 and older which is crap even compared to DLSS 2 from 6 years ago.
People that look at rasterization performance and nothing else in 2025+ knows nothing about where the industry is heading and can't have any experience with newer games and hardware.
AMD GPU users hated upscaling, and never wanted to hear about it, till they got FSR 4. Now they praise it too. Sadly for RDNA 1, 2 and 3 owners, no FSR 4 for you.
RDNA 1, 2 and 3 owners still don't want to hear about upscaling and "enjoys" native... on their slow and dated GPUs that performs extremely bad when RT elements are present. Sadly many new games has RT elements now.
Meanwhile DLSS 4 is supported even on RTX 2000 from 2018.
Article from 2021 showing that even DLSS 2 provided better than native image quality while improving performance alot. 4K DLSS is much sharper than 4K native, simply look at the screenshots in the article. You have to be blind if you think native is better and DLSS has improved massively since. DLSS 4 is close to perfection and if you want to stay at native, simply use DLAA, best AA method today.![]()
Outriders' DLSS does a lot more than just improve performance
Outriders' DLSS options don't just improve your graphics card's performance; it also adds in extra details that are missing when playing at native resolution.www.rockpapershotgun.com
No game support? No problem. DLDSR exist. Downscale instead to improve visuals massively while not getting hit with the actual 4K performance penalty.
Got a HDR monitor? RTX HDR makes SDR games look incredible on HDR displays.
You see, tools are good to have. Options are good. Regular raster performance alone, means less today. Unless you play old games only.
People are sleeping way too much on all these new features. Tells me, you have no experience at all with newer hardware, in newer games, which is why you live in denial and claim that rasterization performance is the only thing that matters.
Imagine looking at rasterization performance only in 2025, playing games at native with a sloppy AA solution on top, in SDR... Ewwww. Glad it is not me.
Most new games are made with upscaling in mind. It is even enabled as default in most demanding ones. Most new games has RT elements. These two things was AMDs prime focus with RDNA 4 and Radeon 9000 series. For good reason, as RDNA 1, 2 and 3 all sucked here. RT killed the performance and FSR 3.1 and older is bad upscaling.
RT performance matter even if you don't enable RT manually these days. Forced RT elements.
This is the reason 9070 XT beats 7900 XTX in many new games. Among others. Now enable FSR 4, and it is game over for 7900 XTX. Massively better experience/performance at much lower watts/heat. This is why 9070 XT made 7900 XTX and 7900 XT go EOL, even tho it is a much smaller chip, with lower bus and 8/4GB VRAM less. The chip itself, improved alot.
If AMD had neglected RT performance and quality upscaling, they would be out of the gaming GPU business in a few years. Rasterization performance still matter but it is far from the only thing I look at, when buying a new GPU and this was true 5 years ago as well. I already knew where the industry was heading back then.