Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0

now. likewise on a personal level. As long as something I'm interested in runs at 30+ fps in 1080p, I'm happy. I prefer realism in the image to resolution and FPSs.Whatever I buy today should deliver at least 45fps/1080/Ultra now, so it should last me a few years before going down 30fps.
For me, the threshold for playable fps on controller is my monitor's g-sync compatible range, which is around 44 fps I noticed. For kb+m I prefer 60+, but for all games that have a rpg-like structure (inventory+ skill tree/crafting upgrades), I choose controller anyway. I'm really glad RR also makes PT run faster, cause those few percent are actually make or break on rtx3080. I stay above that 45fps 99% of the time in gameplay, less in cutscenes (seen 40-41fps at times), but fps in cutscenes doesn't matter much - some games have them pre-rendered at 30 fps and I don't complain either.

Also, you just have to try using 1440p dlss/fsr in balanced modes over 1080p native, better looking and runs the same ;)
"Cyberpunk 2077, for example, has been updated to use DLSS 3.5 but only for the ray reconstruction part; Super Resolution is still on version 3.1.1, and Frame Generation is on 3.1.13. Similarly, there will be games that use DLSS 3.5 Super Resolution, but don't integrate ray reconstruction. Still with us?"

I think keeping potential (and existing) buyers confused, dazed and dazzled by screen shots has been working very well for Nvidia.

I truly believe that having well informed people is very bad (especially) for certain political parties and definitely for certain technical companies!!!
All (SR/RR/FG) are separate functions, have separate files, and consequently different file/version names. Why update FrameGen file name to 3.5.0 if it's not really being updated for quality...... If they renamed 3.1.1 dll to 3.5.0 just for the sake of naming it, you'd complain that it's the same quality as old one.
How is not updating the name of something that's not being updated more confusing ? All you're really ranting about is that the new denoiser dlssd.dll file works fine with old super resolution files (dlss.dll) and frame gen files (dlssg.dll)
The user does not have to access or know the version of the file for any of those features to work, you know......
 
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I turned Ray Reconstruction off. It has visible noise on fences and faces. "moving pixels" is the best way to describe it. Also on any light source viewed from a distance you can see "moving pixels" where there is none with just path tracing.

I play at 1440p with DLSS set to Quality. The drawbacks of Ray Construction seems to outweigh the benefits for me at least.
 
Not at all. Unless the next gen PS and Xbox going to ditch the Radeons in them. Besides, 7900XT is no slouch. Not sure where you made your conclusion from.

AMD is not leaving the GPU market at all - They're refocusing on creating excellent value cards for the mass market instead of winning the Benchmarks for the "highest end GPU" - knowing that the market for the 1500 dollar GPU's is less than 2% of the GPU market.

The 7800XT is a great example of a card that is alot of bang for less bucks
 
Sorry, still not a believer in RT. After playing around with it (again) this still is no where even close to a pre-rendered sene. Resolution and frame-rate (pure raster) are still kings of the proverbial gaming hill for now, and likely so for the next 2 to 3 gpu generations. Which really makes a purchase decision on RT highly questionable, it’s a very borderline nothing burger atm.
Forget the fact I can count on one hand the dev’s that actually implement it.
 
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Sorry, still not a believer in RT. After playing around with it (again) this still is no where even close to a pre-rendered sene. Resolution and frame-rate (pure raster) are still kings of the proverbial gaming hill for now, and likely so for the next 2 to 3 gpu generations. Which really makes a purchase decision on RT highly questionable, it’s a very borderline nothing burger atm.
Forget the fact I can count on one hand the dev’s that actually implement it.

I'm the same as well. I've seen the best examples of RT, and still think it's a meh. I'm fine without it, but you get the kinds of people that swears by it like it's the holy grail of video game graphics.

I rather developers use the resources and focus more on higher polygon counts, better enemy AI, more destructible interactive objects/environments, and better physics for objects.
 
Sorry, still not a believer in RT. After playing around with it (again) this still is no where even close to a pre-rendered sene. Resolution and frame-rate (pure raster) are still kings of the proverbial gaming hill for now, and likely so for the next 2 to 3 gpu generations. Which really makes a purchase decision on RT highly questionable, it’s a very borderline nothing burger atm.
Forget the fact I can count on one hand the dev’s that actually implement it.
Say what? How the heck can it be anywhere close to a pre rendered scene when those might take minutes, hours or even days per frame? No game will ever get close to a prerendered scene.
 
Only AMD shills don't like ray tracing cause they can't run it! Look at the puddle, it's so realistic!
I have a 4090 and didn't buy it for RT. ( I bought it to play my all my favorite games at 4K with more than 60fps minimum without making a sweat.) Like many others I too am not impressed with RT. I was not sold before buying AND after buying. I've seen it and I feel ...meh. And the impact it caused at native res is just not worth it. It can even bring the 4090 to its knees at 4K with maxed out RT at native res. You would have thought a card that expensive should be able to handle anything with ease with current gen games...
 
I have a 4080 and reinstalled cyberpunk to check out its rt features.

theyre alright, games looks amazing at night, but as a full package if you strip away its gpu tiring features its imho a very average looking game when rt is gone.

to me plenty of other games look better probably because of art direction, I would say Horizon ZD/FW, AC odyssey/valhalla, uncharted etc etc.

rt seems very overrated for what it cost to run it.
 
I have a 4080 and reinstalled cyberpunk to check out its rt features.

theyre alright, games looks amazing at night, but as a full package if you strip away its gpu tiring features its imho a very average looking game when rt is gone.

to me plenty of other games look better probably because of art direction, I would say Horizon ZD/FW, AC odyssey/valhalla, uncharted etc etc.

rt seems very overrated for what it cost to run it.
imo rt/pt is worth it for single player pc gaming entusiasts who can sacrifice a lot of performance for quality. most guys I know that like rt/pt as much as I do play pc games casually, with a controller on a big screen. That way you can enjoy the looks without having to worry about the performance penalty affecting your gameplay too much.

I have to admit, I really love cp2077 after the update, but the perf hit is really huge, even compared to psycho rt,which runs at 60-80 fps, while pt just 45-55. If you only play with kb+m, pt is not for you.

 
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imo rt/pt is worth it for single player pc gaming entusiasts who can sacrifice a lot of performance for quality. most guys I know that like rt/pt as much as I do play pc games casually, with a controller on a big screen. That way you can enjoy the looks without having to worry about the performance penalty affecting your gameplay too much.

I have to admit, I really love cp2077 after the update, but the perf hit is really huge, even compared to psycho rt,which runs at 60-80 fps, while pt just 45-55. If you only play with kb+m, pt is not for you.

im the type of person youre talking about, I game on pc in my living room, sitting on the couch looking at a 65" 4ktv. I love great graphics but cyberpunk kills performance, I played rift apart recently, maxed out it looked phenomenal, and so do all the other rt equipped games, but once I start shooting, blowing everything up and driving way too fast it doesnt really add anything to the game, I need my rig ready to render particles and debris not another puddle.

Control and spider-man may be the 2 outliers where rt really shines, because you notice the reflections everywhere.

look at any video that reviews rt in a game, theyre always zooming in, slowing the game down, walking or just standing still, staring at a mirror or a puddle or a tree limb or something else youd never really notice, no one plays a game like that, shoot, in cyberpunk I was too busy stabbing everyone with armblades and katanas to notice anything else.

a game like Uncharted 4 or doom eternal or rift apart where the game constantly fires on all cylinders graphically beats fancy lights and reflections imo.
 
I agree that pt/rt adds more to people who like exploration more than combat. To me, it matters more to have a pretty world to explore than really high fps for combat. I usually spend more time looking around the city, finding cool stuff to look at, than doing missions. my screenshot folder is 102gb and has 33.000 shots so you understand what I mean.

Anyway, by some fluke or glitch, I was able to turn on ray reconstruction with normal rt enabled. It did make reflections (and rt quality overall) a lot clearer (click the link, you'll see a massive difference), but at the same time fps went down from 79 to 71.


When I do that with path tracing enabled, fps always goes up, sometimes by a lot. A couple of days ago, I found a place where enabling RR brought fps up from 41 to 47 (15%).

After restarting, I couldn't do that anymore.
 
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Path tracing, ray tracing, and ray reconstruction do somethings better and other things worse than raster. I still think native raster or native ray tracing looks better overall, but performance definitely takes a huge hit when doing ray tracing with native. I still need to do more experimentation with CP2077 to find out what that sweet spot is. The default high with RR turned on makes the hair strands (think Judy) look noticeably jaggy at 3440x1440 and I keep seeing eyes and eyelids doing weird things on characters.
 
I think some people really have to try PT+RR on their own, my actual in-game experience from 3 days of playing is different from all those negative comments I see here.
That pretty much sums up the PC enthusiast discussions online, my experience is vastly different from what I 'hear' from a lot of people, and there's a staggering correlation between negativity towards DLSS/Nvidia/RT coming from the people that can't and don't use it. Richard Leadbetter from DF put it well recently, sometimes it's a case of not knowing what you're missing - and no, reading articles like this or watching it on YouTube doesn't make one full bottle enough to override actual first-hand experience.
 
I think looks like you're playing an animated movie. I was never interested in realism but I also don't have a problem with giving them style points. People don't watch Pixar movies because of how realistic they are. If everyone really is going to double down on ray tracing I think bringing style to videogames is more important than realism. After all, they are just games.
Well problem is that by Nvidia's own advertising, "Ray tracing is a rendering technique that can realistically simulate the lighting of a scene and its objects by rendering physically accurate reflections, refractions, shadows, and indirect lighting." ....Except it's the opposite of realistic because real life looks nothing like that. The effect is so overtly over the top; like waxing theentirety of the world, that it is infact rudely overt in its fakeness. Toss in performance hit and, DLSS if used, makes for a very clear Emperor's New Clothes situation. But nvidia; like athe media or a politician is great at IO toshape and influence the gullible.
 
Well problem is that by Nvidia's own advertising, "Ray tracing is a rendering technique that can realistically simulate the lighting of a scene and its objects by rendering physically accurate reflections, refractions, shadows, and indirect lighting." ....Except it's the opposite of realistic because real life looks nothing like that. The effect is so overtly over the top; like waxing theentirety of the world, that it is infact rudely overt in its fakeness. Toss in performance hit and, DLSS if used, makes for a very clear Emperor's New Clothes situation. But nvidia; like athe media or a politician is great at IO toshape and influence the gullible.
nVidia can drink a bag of piss. In the same way that a developer can use rasterization artistically to create a game they can also use raytracing however they see fit. If people want to vomit nVidia's marketing material because "ray tracing doesn't make things look real enough" then I'm okay with that. I never wanted games to look realistic, I wanted them to look pleasing to the eye. I pay exorbitant amounts of money to have lights flashed into my eyes, If you want realism then go outside. Projekt Red is not beholden to nVidia to use ray tracing to make their games look realistic. nVidia did not invent ray tracing and Projekt Red is free to use ray tracing however they see fit to create whatever artistic image they want. Outside of screenshots, the animations in CP2077 are trash so if you're actually playing the game then raytracing isn't going to help
 
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