We get it, we just don't want games turned into marketplaces. If you can't sell your wow sword because of it, small price to pay.He's completely right. The backlash I've gotten trying to explain certain NFT features says it all. If your rare MMO item can be sold on the open market for actual money, instead of being limited to just the in-game virtual non-existent market, that's a huge benefit for the gamers. But for some reason, gamers still don't see it.
Once again the phrase "the majority is always wrong" rings true.
He's completely right. The backlash I've gotten trying to explain certain NFT features says it all. If your rare MMO item can be sold on the open market for actual money, instead of being limited to just the in-game virtual non-existent market, that's a huge benefit for the gamers. But for some reason, gamers still don't see it.
Once again the phrase "the majority is always wrong" rings true.
Oh yeah, because I've always wanted my games to print out a IRS 1099-MISC form for me every time I get a rare drop.He's completely right. The backlash I've gotten trying to explain certain NFT features says it all. If your rare MMO item can be sold on the open market for actual money, instead of being limited to just the in-game virtual non-existent market, that's a huge benefit for the gamers. But for some reason, gamers still don't see it.
Game is not a sweatshop factory. If we start treat them like one, then more become like one. If items will be linked to nft, how many copies can exist m how many game producer will try to leverage this for monetary gains? Btc was minned using hours of gpu. Nft top items will be mined using hours of gameplay. Diablo 3 was using this approach years ago, it didn't went well...He's completely right. The backlash I've gotten trying to explain certain NFT features says it all. If your rare MMO item can be sold on the open market for actual money, instead of being limited to just the in-game virtual non-existent market, that's a huge benefit for the gamers. But for some reason, gamers still don't see it.
Once again the phrase "the majority is always wrong" rings true.
Is that what that brown stuff on the wall is??Proof that truly infinite growth is impossible, eventually you hit the brick wall and here we are, Ubisoft has hit the brick wall.
If we lived in a world where games or movies or music were all free and torrented without fear of reprisal and money never changed hands over them and people didn't get banned from YouTube or Twitch for DMCA claims, no one on this planet would be more overjoyed than I am. I despise what copyright law and its abuse has done to gaming and culture in general.That is just creating a problem where there wasn't any.
The big advantage of digital goods is that they can be reproduced, identically, indefinitely, without spending more resources and satisfying the needs of all consumers. It allows the sharing of art at an unprecedented level in human history.
NFTs create the problem of making one item scarce and only attainable by one person or a group of persons.
NFTs are a problem, not a solution. Unless you are a scammer, they NFTs are the solution.
Games like WoW already have a market place. So it wouldn't be turned into a market place, because it already is. The difference is that nothing in there has real monetary value tied to it by default right now.We get it, we just don't want games turned into marketplaces. If you can't sell your wow sword because of it, small price to pay.
If we lived in a world where games or movies or music were all free and torrented without fear of reprisal and money never changed hands over them and people didn't get banned from YouTube or Twitch for DMCA claims, no one on this planet would be more overjoyed than I am. I despise what copyright law and its abuse has done to gaming and culture in general.
Sadly, we do not. There will always be game developers and publishers that insist on being remunerated for their work.
What crypto and NFTs are all about is taking some power back from the copyright holders and financiers and giving it to creators and customers, of cutting out all the greasy, slimey layers of middlemen involved in the affair. No surprise that their loudest critics are typically the middlemen.
There are ways that they could, that just haven't been explored yet. Saying they haven't solved piracy would be like being in 1910 and saying powered aircraft haven't solved overnight international shipping and never will.No one is talking about piracy.
The ability to copy the same work, as many times as necessary and sell it is good for everyone.
NFTs don't solve piracy. So that's not an advantage.
There are ways that they could, that just haven't been explored yet. Saying they haven't solved piracy would be like being in 1910 and saying powered aircraft haven't solved overnight international shipping and never will.
I am by nature generally a pessimist. I was certainly extremely pessimistic about crypto for most of the last decade.You are being too optimistic. But even if NFTs manage to solve piracy.
That doesn't change the fact that in game NFTs are pointless and borderline scams.
If you look at the last couple of decades, you will find that the thing that came close to solving piracy was accessibility. Making it easier for the consumer to buy and access content. Not DRM, not restrictions, not lawsuits, etc.
NFTs, are at best, a step backwards into draconian DRM.
I am by nature generally a pessimist. I was certainly extremely pessimistic about crypto for most of the last decade.
Like I said, I would be the happiest of all if we lived in a world without DRM, but sadly we do not. NFTs could potentially give us a pathway to a better compromise that serves both customers and creators.
Instead of relying on a first-party server that may get shut down in the future, or draconian software checks that may break in the future, checks for rights to ownership could involve checking to see if the owner's private keys are legitimate against a third-party trustless blockchain. The customer wouldn't have to worry about that verification server being shut down, and the creator wouldn't be burdened with running it.
I don't want games companies to put NFTs into games just for the sake of saying "we're into NFTs!" I want them to find ways to harness NFTs that are seamless, that augment and improve the experience of purchasing and playing a game without the user even necessarily knowing its there. We're not there yet, but I think that once the hype over the BAYC era of NFTs dies down, developers will find the way forward. In the mean time it's senseless to reject the technology any more than it would have been senseless to reject finding ways to use the internet to improve gaming.
What kind of entitled BS is this? NFTs are the worst invention in 100 years at least, but you are asking artists, developers, actors and everyone else involved in said industries to work for free? Games dont magically get made in an hour, some take years of development. Imagine if there was no benefit to the developers who wrote the game other than good job? Same with Music and same with movies and art. I understand that NFTs are a money grab, but you are asking for free work from lots of people. Imagine how many games would get made if everyone that made them had to work a horrid 9 to 5 job and then come home in their "free time" and develop games for entitled pricks to play for free. How many artists would write and release quality songs? How many good movies would get made?If we lived in a world where games or movies or music were all free and torrented without fear of reprisal and money never changed hands over them and people didn't get banned from YouTube or Twitch for DMCA claims, no one on this planet would be more overjoyed than I am. I despise what copyright law and its abuse has done to gaming and culture in general.
Sadly, we do not. There will always be game developers and publishers that insist on being remunerated for their work.
What crypto and NFTs are all about is taking some power back from the copyright holders and financiers and giving it to creators and customers, of cutting out all the greasy, slimey layers of middlemen involved in the affair. No surprise that their loudest critics are typically the middlemen.