I do, Relic. But the DRM we would experience if there were no or minimal theft would be inconsequential. Basically back to the "enter in a unique key code" and that's a wrap. I'm pretty sure no one would be too upset over that. Plus I've never know any company to use DRM as an "on/off" switch to control a game at their whim. I could be mistaken and willing to listen to examples, but I've been gaming for a long, LONG time and can't recall any gaming company doing that. They wouldn't last long if they did.
These recent invasive DRM's we're experiencing now are truly for one reason only - to circumvent theft until they can make a profit. These crackers and thieves who are using it as a battle cry to do even more theft are just shooting themselves (and us PC gaming enthusiasts) in the foot. PC gaming theft is so rampant now that we really are going to eventually lose it to all consoles if something doesn't happen.
And I really don't want to go down that road.
Here's the rub. Developers need to make money or their families go hungry. If you want to keep getting newer and better games, you need to pony up to the bar with your wallet out and help feed these guys and their families. If you never buy games, only play pirated stuff, you are nothing more than a welfare gamer and you are holding back better game development. Now, at $60 plus per game, I am careful where I spend my dollars. I am still working on Oblivion (and have been for over a year) and am getting my money's worth out of the game and having a lot of fun doing it. Isn't that the point? If your only intention is to have the latest, greatest game and rip through it as fast as you can, you are wasting your time and now worth the developers time to bring you some entertainment. If we all slow down our spending, but each of us still does it sometimes, the game prices will drop to where they are more reasonable and we can all have more fun.