TomSEA said:
"-Make the game cheap enfough that people will just buy it than go through the hacks to play a pirate game."
It doesn't make any difference what a game costs - people will steal it. Case in point - two of the most downloaded (stolen) games in 2008-2009 were the Indie games "World of Goo" and "Plants vs. Zombies." Those two games sold for $9.95 and Steam and D2D regularly have sales of these two for five dollars. That's FIVE BUCKS, yet they are still heavily downloaded.
People steal because it's easy and they have anonymity with zero chance of repercussion. Doesn't make any difference if the game has DRM or not, whether it's cheap or not, whether it has a demo or not, whether it has DLC or not. The only real determining factor in how many copies are stolen is it's popularity. The more popular the game, the more it's stolen.