Ubisoft's DRM servers crash, games unplayable

Status
Not open for further replies.
Ubisoft should use DRM for multiplayer game not for single player. No internet connection no game play!? This is bad for bussines and show no desire to atract more customers and finnaly is disrespect for those who pay for game. Hope they learn customers have the money and they are always right!
 
I've stopped playing Silent Hunter V and uninstalled it. Not because of DRM, but because it was such a buggy, ill-conceived game. Absolutely nothing like the award winning SHIII and SHIV. But I'm still watching the gamer boards and people are having an absolute coronary over this. I'm talking about loyal fans of the series who shelled out $50-$60 for the game.

DoS attack or not, I think Ubisoft has really stepped on it this time.
 
The problem is, there is a rather lucrative business entirely centered around using piracy scare tactics to sell DRM schemes. Companies regularly roll out these "statistics" which are heavily skewed or (in some cases) interpolated (a.k.a. made up) to show how piracy is rampant and developers are losing boatloads of cash. Then those same companies whip out their shiny new DRM snake oil scheme that will "save you from piracy" or some such idiocy. Those DRM schemes are always cracked (often before the game even releases), and the only ones suffering under the DRM are legitimate customers.

Sadly, even things like boycotting games with horrid DRM don't work. The DRM companies just point to lackluster sales and say "see, piracy killed that product" and try to get more sales. Developers and publishers would rather blame piracy for a poor showing on a title, than taking the blame for poor judgment or just plain crap game development. So, the DRM companies continue to win, and the paying customers continue to be the ones punished. It's a horrid vicious cycle.
 
One more fail and i think Ubisoft will come to their senses. Someone is going to leak their server side, someone will make a soft installation for it, and they they're fracked.
 
That takes about five minutes to crack, and is essentially just a more contrived and akward version of a CD Key. The music industry finally realised DRM doesn't work, the games industry needs to too.
 
This is the primary problem with DRM, what to do when it fails. There's a certain point of balance between preventing piracy and reasonable annoyance for legit customers that the producers of software need to find. So far the best one I've found is actually very old school: find a phrase in the paperwork packaged with the game during install. Without it you can't install. This forces pirates to find the 'secret' phrase along with the software. If you make it a semi-random phrase, with multiple options you actually get some decent security out of a very low tech solution.
That takes about five minutes to crack, and is essentially just a more contrived and akward version of a CD Key. The music industry finally realised DRM doesn't work, the games industry needs to too.
 
Umm, WOW's online connection is contant because you are playing a game with other people on thier server. It is not calling up WOW simply to verify your copy. You are correct in a sense in that WOW gets the online verification, but that is not the point of thier system. The real difference here (and I'm sad someone who comes to this sight would need to be told this) is in intent - one connection is to send game data back and forth so you can interect with a remote world and several thousands of other players; the ubi connection is using is to check up (you could say spy and you wouldn't be incorrect) on you. It's a slap to paying customers and a small nuisance for pirates.

Ubi needs to get the signal this is a terribly stupid move and all of you apologists out there piss me off.
 
I think this is unfortunate. Companies need a way to protect their work and it looks like this is yet another failed attempt. I'm not saying this system is without fault, but I'm not blaming Ubisoft for trying something like that either. Maybe a future version will be a bit more forgiving though. Maybe access the server once a week to validate a copy or something like that?
 
A large reason people buy games is because they want to play multiplayer. I've found these DRM tactics only delay the release of pirated games. Do they not realize there are about 100,000 hackers/crackers out there working 24hrs 7 days a week for free just to be the first group to make a pirated copy? What is the best DRM strategy out there?

-Multiplayer with online stats & achievements
-Downloadable extra content.
-Montly subscription fee
-Make a great game that its worth its value
-Make the game cheap enfough that people will just buy it than go through the hacks to play a pirate game.
 
alexandrionel said:
I am curious on how the sales for this game are going at this moment and how this incident will influence them.

Well according to GAME's sales chart, AC II is about 15th in the PC games list, just behind Sim City 4 Deluxe... Hmmm
 
"-Make the game cheap enfough that people will just buy it than go through the hacks to play a pirate game."

It doesn't make any difference what a game costs - people will steal it. Case in point - two of the most downloaded (stolen) games in 2008-2009 were the Indie games "World of Goo" and "Plants vs. Zombies." Those two games sold for $9.95 and Steam and D2D regularly have sales of these two for five dollars. That's FIVE BUCKS, yet they are still heavily downloaded.

People steal because it's easy and they have anonymity with zero chance of repercussion. Doesn't make any difference if the game has DRM or not, whether it's cheap or not, whether it has a demo or not, whether it has DLC or not. The only real determining factor in how many copies are stolen is it's popularity. The more popular the game, the more it's stolen.
 
RE: An earlier post about WoW...

I have been playing WoW for 3 years or so (Since 60 was the cap) And I really cant recall any kind of serious outtage of the system in all that time... And of course, Being an MMO you have to be connected for every second of play.

Im certain others such as Starcraft and maybe Eve online have also had acceptable uptimes.

I would be reluctant to buy from Ubisoft if they make you have a connection for games that normally wouldnt need one.
 
HA HA HA HA HA HA!
Read this and just couldn't stop laughing. Really an always online DRM setup? Ubisoft was just asking for this to happen.
 
This is game rental ... don't even think about digging your game out again in 5 years time ...
 
Been reading about this since yesterday day and all I can say is HA! I think everyone expected this was going to happen, but so soon is shocking. First reports indicated that they couldn't cope with the demand, which honestly as a gamer scares me to think that it only took two single player oriented games to do that. What's going to happen when they have dozens of games with several high profile titles? And now they are blaming it on an attack? I feel a ruse (pun intended) coming about unless they come out with some proof, same as them claiming there game hasn't been cracked when some reports show otherwise.

I'm also seeing a lot of comparisons to WoW, here and elsewhere. And while from a glance similar, they are in reality two completely different things as most above me pointed out. And I honestly wouldn't be so frustrated with Ubi IF they actually came forth with a SERVICE like WoW. Something you subscribe to and then gain access to all of Ubisoft's games. Of course I would then expect my monthly dues to cover patches, game updates & DLC, customer service 24/7 and anything that I might have missed that WoW provides. Of course this would cost them way more then just bringing out a game for $60 which is $10 ABOVE normal simply cause of greed (Thanks Activision for starting this non-sense!), and slapping on this horrible DRM, promise it'll work then have it offline for 10+ hours...

"-Make the game cheap enfough that people will just buy it than go through the hacks to play a pirate game."

It doesn't make any difference what a game costs - people will steal it. Case in point - two of the most downloaded (stolen) games in 2008-2009 were the Indie games "World of Goo" and "Plants vs. Zombies." Those two games sold for $9.95 and Steam and D2D regularly have sales of these two for five dollars. That's FIVE BUCKS, yet they are still heavily downloaded.

People steal because it's easy and they have anonymity with zero chance of repercussion. Doesn't make any difference if the game has DRM or not, whether it's cheap or not, whether it has a demo or not, whether it has DLC or not. The only real determining factor in how many copies are stolen is it's popularity. The more popular the game, the more it's stolen.

You're right no matter what the situation/price at one point or another it's going to be downloaded illegally. But DRM and other negative decisions do inflate piracy numbers even higher then normal (Spore and MW2 for example).
 
This sort of solution is always prone to connectivity problems. DoS attacks, server crashes, ISP issues are a threat to legitimate owners and, as such, should be weighted when people buy products.
If you choose not to support intrusive/obtuse solutions, do not even resort to 'piracy'. Show the manufacturers your discontentment.
 
This is just more proof that this kind of DRM is a bad idea. I can understand wanting to make the most profit possible on their investment, but this is not the way they should go about it. It's more work for them, it's less enjoyment from the gamers, and it will still get hacked and pirated.
 
Must confess is was rather irritating to not be able to play - in fact, what was worse was being interrupted while playing by that infernal message "establishing connection blah blah" - talk about destroying the immersiveness - so now I'm going to hold off playing until they iron out all the issues. Aargh!
 
Must confess is was rather irritating to not be able to play - in fact, what was worse was being interrupted while playing by that infernal message "establishing connection blah blah" - talk about destroying the immersiveness - so now I'm going to hold off playing until they iron out all the issues. Aargh!
 
this is pretty bad... they made it so that you need a permanent connection to the internet (which is really stupid for a single player game) but their server arent fool proof... This is one of the worst drm to date
 
Are these DRM'ed games up on torrent sites with cracks? I usually don't torrent video games because I honestly like to give them my money. I want video game makers to keep making awesome games. But stories like this make me want to rip these games off.
 
TomSEA said:
"-Make the game cheap enfough that people will just buy it than go through the hacks to play a pirate game."

It doesn't make any difference what a game costs - people will steal it. Case in point - two of the most downloaded (stolen) games in 2008-2009 were the Indie games "World of Goo" and "Plants vs. Zombies." Those two games sold for $9.95 and Steam and D2D regularly have sales of these two for five dollars. That's FIVE BUCKS, yet they are still heavily downloaded.

People steal because it's easy and they have anonymity with zero chance of repercussion. Doesn't make any difference if the game has DRM or not, whether it's cheap or not, whether it has a demo or not, whether it has DLC or not. The only real determining factor in how many copies are stolen is it's popularity. The more popular the game, the more it's stolen.

Thats not entirely true...

I will admit that I have stolen a game in the past and got a copy from torrenting (well the game has no DRM but you know what I mean). I still have it to this day, and to this day its still rather good game I like to call world of Goo. but I didn't feel it was worth the 10 - 15 pounds or even 20 pounds I had seen it going for.

A week later I checked on there site and they were selling it for any price you wanted. So I signed up for paypal. put £3 pound in there and made the transaction on the same day. a few days later I recieved the email to download my copy.

Moral of the story is. Game was cheaper so I brought it.

Before anyone thinks "yeah whatever" this really is a true story.

And I Know it won't fix the problem but it will help reduce it. So TomSEA

TomSEA said:
It doesn't make any difference what a game costs - people will steal it.

This is utter rubbish!
 
Hahahahaha, who honestly didn't expect this to happen? I'm 100 % certain it was hackers that did it just to teach Ubisoft a lesson.
 
Status
Not open for further replies.
Back