Unreal Engine 5 game "Unrecord" demos stunningly realistic bodycam graphics

I didn't watch it on a phone but on a big monitor. And it's not due to compression artifacts, they just screwed up that part a bit. Probably didn't think it would be very important, but since it's in the intro part, while there's no other action, it attracts attention. At least mine, because I'm involved in CGI in one way or another for the past 30 years. But the rest is excellent and it demonstrates not only the capabilities of UE-5 but also the effort to prepare all those textures, with all kinds of hi-res maps that feed the shaders and contribute to realism.

Things don't look this good just by running UE-5. In fact, one could get similar results in Unity, but again, using textures that contain multiple images/maps for each shader input separately. For example, here's an asset for Unity engine that doesn't suck in rendering nature in real time:

Yeah those are great higher fidelity graphics....

But... graphics are not all I was talking about. I was talking about the immersion of that Unrecord trailer... because of the life-like movement.

Also, I would like to add that the brain/eyes fills in stuff from the periphery and things in motion look different than panning scenery..!
 
Yeah those are great higher fidelity graphics....

But... graphics are not all I was talking about. I was talking about the immersion of that Unrecord trailer... because of the life-like movement.

Also, I would like to add that the brain/eyes fills in stuff from the periphery and things in motion look different than panning scenery..!

Yeah. But when the motion is slow, that's where they have to pay attention to details.
 
While that certainly looks very pretty, it's not perfect (are any graphics?):
Lumen in UE5 makes this issue far easier to resolve:

Yeah, they probably used reflection probes to speed up rendering. One can also turn on realtime reflections in Unity, for perfect reflections (and slower rendering). Unreal Lumen and Nanite tech are amazing though.
 
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