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Valve experimenting with biofeedback to improve gameplay

By Shawn Knight
May 7, 2013
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  1. Game developer Valve is currently researching a number of different methods to innovate in the industry – thinking outside the box, if you will. Chief among them is collecting biofeedback that can be used to determine how a player is...

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  2. hahahanoobs

    hahahanoobs TS Evangelist Posts: 1,587   +397

    Gaming with eye movement? No thank you. Valve, please stick to monitoring sweat levels, okay?
     
  3. Jad Chaar

    Jad Chaar TS Evangelist Posts: 6,477   +965

    I give props to Valve for thinking of something different.
     
  4. Kunming

    Kunming TS Rookie Posts: 27

    I sure as hell hope it'll be very voluntary participation in whatever
    biofeedback schemes they or anyone else comes up with. More data
    being stolen from users and archived, is not what we need more of.
     
  5. cliffordcooley

    cliffordcooley TS Guardian Fighter Posts: 8,430   +2,821

    So for security systems that requires a scan of your eye, Valve wants a real good image of your eye to circumvent this security system.

    I doubt what I just said to be the case, but in the world we live in, nothing I mean absolutely nothing would surprise me.
     
  6. ghasmanjr

    ghasmanjr TS Booster Posts: 363   +86

    Your post reminds me of the Apple story where people found out that Apple stores everything you say to Siri. I highly doubt Valve is going to use the information to take over the world like Apple is planning though.
     
  7. This type of games already exists in software called Calmlink - www.calmlink.com It uses the Galvanic Skin Response (sweating) instead of eye movements.
     

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