Video game mini-maps might finally be going away

Julio Franco

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Staff member

For the last 15 years or so, we have witnessed the rise of a great evil: the video game mini-map. Recent events have given me hope that the dark era of the mini-map may finally be coming to an end.

For years, it has been assumed that open-world games require a mini-map in the corner of the screen. From Grand Theft Auto III to Assassin’s Creed to Red Dead Redemption, the minimap has sat there, full of icons, coaxing your eyes away from the center of the screen. Come look at me, it says. I’m full of crucial information you can’t get anywhere else. You need me.

And then, this year, some possible signs of a turning tide. Assassin’s Creed Origins, the 10th (or so) game in that long-running series, has no mini-map. Every single Assassin’s Creed game has had a mini-map until now. It’s always been there, sitting in the corner of the screen. In Origins, it’s gone.

That’s just one example, though. Could mean anything. What about Ubisoft’s other major open-world series, Far Cry? The best game in that series, Far Cry 2, had no mini-map and instead made players look down at a handheld map. It was a bold choice, and made the game much more interesting. Starting with Far Cry 3, though, that stupid little info-circle has lurked in the corner of the screen, daring us to turn it off and play the game in the best way. Far Cry 4 and Far Cry Primal both had a mini-map as well.

So, what of next year’s Far Cry 5? Check out this screenshot from IGN’s extended hands-on during E3 2017:

NO MINI-MAP, BABY. Just like with Origins, it would appear they’ve replaced the mini-map with a compass at the top of the screen. One Ubisoft game dropping its mini-map could be an experiment or an outlier. Two suggests a pattern.

I could be wrong about all of this, of course. Other recent open-world games have been less consistent. Ubisoft’s other big 2017 open-world game Ghost Recon Wildlands did have a mini-map, though it’s easy to turn it off and play without it. October’s Shadow of War had a god-awful mini-map that commits the worst mini-map offense: you can’t toggle it off without also toggling off your health gauge, focus gauge, and other crucial information.

The Legend of Zelda: Breath of the Wild made the un-Nintendo-like move of following the trend and including a mini-map, though the game absolutely didn’t need one and it was easy to turn it off. However, the tremendous PS4 open-worlder Horizon Zero Dawn also had a compass in place of a mini-map. That game had some impressively well-done HUD options in general, particularly considering that it was developer Guerrilla Games’ first open-world game.

Long have I waged my own personal war against mini-maps. One of the first big articles I wrote after being hired at Kotaku in 2011 was about how much better Grand Theft Auto IV is with no mini-map. Since then I’ve written similar articles about so many major open-world games that I’ve lost count. It’s to the point that people make fun of me for it. That’s okay. That’s just the status quo, trying to assert itself.

Mini-maps are bad. They distract from the game you’re playing and frequently offer information that you don’t even need. They draw your eyes away from the world you’re exploring and, in the words of fellow anti-mini-map-crusader Mark Brown, encourage players to “follow the little dotted line.” They are a relic of a bygone era, when video game worlds may not have been easy enough to navigate without them.

Let this be a sign, and let other game developers follow Ubisoft and Guerrilla’s lead. May video game mini-maps slowly fade from the mainstream, eventually remembered as a crutch we used to use back when open game-worlds were still relatively new and no one was sure how best to explore them. Let us enter a new age of mini-map-free video games with our eyes fixed on the horizon and not on the corner of the screen.

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Not really sure what purpose removing mini maps serves. Skyrim's compass is notoriously bad for getting specific directions - is this NPC above or below me? Are they even in this room?

Still, I think it can work when done right. I'll keep an open mind, but I'd honestly prefer to just have the option for both.
 
Mini maps are great. They make it so that you don't have to have icons everywhere above people's heads and houses.
Easy solution thou press TAB and the map is shown. Oh but controllers don't have enough buttons to do that too.
 
Compass is confusing. I hate compass and I love minimap. I want to know where exactly I`m in this world at all times and which is where. Give me an option to turn it hardcore and eliminate all hud and then you may have a point.
 
Having an option is usually best. It lets you have it on when starting the game and then turn it off later when you want more of a challenge. Unfortunately most people will still play with it on as they only play games once. But having the option to remove all HUD elements for total immersion in a game is very liberating and I prefer it, once I'm comfortable on how to play the game. You can always open a map or check the journal / quest log by clicking a button - there is no reason to leave it on the screen constantly.
Even a compass onscreen shouldn't be necessary - check the map, pick a landmark, go in that direction. Not sure which characters are friend or foe? Look for distinguishing features or colours before you pull the trigger. Not sure where the enemy is? Open your eyes, listen, get scared!
Quick Save helps. I guess all the hand holding is needed for console players whose save checkpoints are 60 minutes apart.
 
I'm conflicted. While riding around the Witcher 3 world on Roach, I find my eyes glued to the minimap because that's where the directional path is. I would much rather enjoy the scenery, but I'm not sure what a better solution would be. The world is just waaaay too big to learn where the heck I am at any given time, or how I get to my destination.
 
I think people should keep in mind WHY we can finally get by without mini-maps: Higher resolutions allow for more subtle information to be displayed on screen.

1080p is the bottom-end standard, and 1440p or 4K are what games are built around now. Below 1080p there just isn't room for subtle little details like a compass or watch on a character's arm because you wouldn't be able to read it.

Once 8K+ becomes standard (In 6+ years lol) we won't have a need for almost any hud. You could just read the little indicators actually on a person's arm considering we will be in the near photo-realism era.
 
I don't like the idea of mini maps "going away". I do like that there are increasingly more choices to guide navigation though. I agree with the comments about being able to toggle too! Basically if the game/design is appropriate for a mini map, use it!
 
Got confused here for a bit. :)
Thought you mean turn based games, such as Civilization or Heroes of Might & Magic (Might & Magic: Heroes), and mini-maps in the meaning of tiny maps that players play/complete for a few minutes, 1 hour max only. :) Turned out it is not that at all.
 
I hate them too! Especially with online FPS games - it's like a wallhack. I don't mind it as much in single player modes as it can save you from getting lost or not knowing where to go next but for online play it's garbage.
 
I do like a compass more. Mini-map can be a necessary evil but I hardly turn it off, I just look at it only when needed.
 
Dude, you writing this article.... sounds stupid.... The option to turn it off and on is the best. Mini Map serves its function. Why would you want something helpful to go away? No. Options are always better... taking things away is not an option.

Edit: This must be why everyone on Call of Duty games calls me a hacker. Apparently I'm the only one who can actually utilize information from the Mini map? I find that hard to believe. But it definitely serves it's function, otherwise parts of the game would LITERALLY be broken. (UAVS and spyplanes and such) If you don't like it, then you might want to play hardcore more often.

Sorry, this article kind of pisses me off. Might as well say that we'll start taking the MPH gauge out of cars, its not that useful you could roughly guess how fast you are going by the cars around you. .... lol no, it doesnt work like that.
 
I think people should keep in mind WHY we can finally get by without mini-maps: Higher resolutions allow for more subtle information to be displayed on screen.

1080p is the bottom-end standard, and 1440p or 4K are what games are built around now. Below 1080p there just isn't room for subtle little details like a compass or watch on a character's arm because you wouldn't be able to read it.

Once 8K+ becomes standard (In 6+ years lol) we won't have a need for almost any hud. You could just read the little indicators actually on a person's arm considering we will be in the near photo-realism era.
How do I sound like a horn using words? You know the aneaennaeen Sound
 
Dude, you writing this article.... sounds stupid.... The option to turn it off and on is the best. Mini Map serves its function. Why would you want something helpful to go away? No. Options are always better... taking things away is not an option.

Edit: This must be why everyone on Call of Duty games calls me a hacker. Apparently I'm the only one who can actually utilize information from the Mini map? I find that hard to believe. But it definitely serves it's function, otherwise parts of the game would LITERALLY be broken. (UAVS and spyplanes and such) If you don't like it, then you might want to play hardcore more often.

Sorry, this article kind of pisses me off. Might as well say that we'll start taking the MPH gauge out of cars, its not that useful you could roughly guess how fast you are going by the cars around you. .... lol no, it doesnt work like that.
Hey it's the Apple way... no option is a feature. LOL
 
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