New Quake map pack remixes multiplayer levels from Doom, Mario Kart, and more

Shawn Knight

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Why it matters: It's not uncommon for developers to turn to classic maps and even popular levels from other games as inspiration for new maps. The latter is exactly what happened when a group of gamers were creating a new set of maps for Quake.

Formally known as the Remix Jam map pack, the bundle contains 30 remixed maps that borrow heavily from fan favorites like Unreal Tournament, GoldenEye 007, Halo, and even Mario Kart 64 (yes, apparently Rainbow Road makes for a good Quake map). They were all made within a three-week community level design event.

The map pack can be downloaded over on Slipgate Sightseer. There is also a full list of included maps and their inspiration that has been reproduced in the forum although it might be more fun to go into it blind and try to guess the source as you play through it.

RPS recently took the pack for a spin, highlighting how devs were able to take multiplayer maps and mold them into linear maps through clever monster and item placement. Special attention was also paid to music and sound effects to create the best possible experience.

Level designer Robert Yang, who made the map Taught By Thirst based on Counter-Strike's Aztec map, published an extensive blog post detailing his intent, inspiration, and everything that happens in the level. If you are familiar with Aztec, it might be worth playing before reading the post as there are some spoilers.

RPS also has a post on how to get going with Quake in the modern era, which can be helpful if you have not run it since the 90s. It'd also be remiss if I did not mention the Quake path tracing mod that launched in 2022 and the multiple Quake II revisits including the RTX makeover in 2019 and the official remaster from last summer.

Need a copy? The enhanced edition is available over on Steam priced at $9.99 and should be compatible with the map pack.

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I remember playing Quake in computer labs in high school. Back then, it was Windows 95 or 98, running on Intel Celeron chips clocked at 300mhz tops. Man, does that make me feel old! That was the coolest thing to a kid back then. People take stuff for granted now, and don't appreciate where we came from with the evolution of the PC.
 
I remember playing Quake in computer labs in high school. Back then, it was Windows 95 or 98, running on Intel Celeron chips clocked at 300mhz tops. Man, does that make me feel old! That was the coolest thing to a kid back then. People take stuff for granted now, and don't appreciate where we came from with the evolution of the PC.
We all ran the 300MHz Celeron chips at 450MHz back then, because that chip had no L2 cache which made it very easy to overclock. Imagine if you could overclock today's chips by 50%!
 
Awesome... not my kind of maps, but still awesome to see this game continuing to get love. I played Quake in the school computer lab as well, hah! That was some of the most fun gaming I had ever had, just like a LAN party but your teacher is playing the game too! Great memories!

Those of you Quake fans, if you have VR, it is worth checking out the Quake VR mods as well. It is pretty insane to play Quake in VR. I have enjoyed both the Q1 and Q2 VR mods, along with Doom 3 VR mod. I'd say the Q1 VR mod is the best, and has come a long long way. There is also Half Life 2 VR mod for those who loved HL, if you don't already know about it. These are like a dream come true for those of us who grew up playing these games, and who can handle the VR motion. Luckily I don't suffer from any kind of motion sickness so I can enjoy these.
 
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