Want to play Starfield with DLSS upscaling? There's already a mod for that

No, but this does in the case of Boundary.
super lame excuse if you ask me, a modder can add dlss in a matter of day. they already did, but removed it ? and what exactly would they save by removing it ?
imo it looks like studios want to milk nvidia's money to pay them for dlss, even tho it's free to use and super easy to integrate.
the guy said amd "provided resources". looks like amd is getting suckered into giving them anything, which nvidia refuses. If both fsr and dlss are free to use, amd should respond with "go suck a railroad spike, we're not giving anyone money to use fsr, we made it free already."
 
This game is just a fail, 5800x losing to 8700k. 11400f beating 5600x3d. what the actual f**k ?

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I still don't understand what that explains. The game has dlss working in early access.
The developers gave an explanation as to why they abandoned the use of ray tracing and DLSS . Whether one wishes to believe their statement is another matter entirely.

This game is just a fail, 5800x losing to 8700k. 11400f beating 5600x3d. what the actual f**k ?
The game is both CPU/system and GPU bound (which is a feat in itself) -- when one is getting substantial improvements in the frame rate with the use of FSR @ 1080p, Medium quality, you know that Bethesda have got a lot of work ahead of them to resolve all of this.
 
The developers gave an explanation as to why they abandoned the use of ray tracing and DLSS . Whether one wishes to believe their statement is another matter entirely.
It's not that I don't believe then, I just don't understand what they are saying. Dlss was already implemented. They had to do nothing. Instead they went through the trouble of removing it.
 
It's not that I don't believe then, I just don't understand what they are saying. Dlss was already implemented. They had to do nothing. Instead they went through the trouble of removing it.
Ah, I understand now. It is a bit perplexing but I wonder if the decision to drop the implementation of ray tracing also removed any support (technical and/or financial) from Nvidia. The devs possibly planned on keeping DLSS but once they got the agreement with AMD for support, they could well have just stuck two fingers up at Nvidia and then dropped it, and then included XeSS just to rub its nose in the dirt.

Switching from DLSS to FSR is very straightforward, especially if the former is already fully integrated into the rendering pipeline, so it wasn't really much trouble for them.

Edit: I also wonder if the devs actually had an arrangement with Nvidia to begin with. They could have created the RT+DLSS demo in order to garner favor with it, in the hope that it would lead to a financial deal.

Anyway, way off-topic now!
 
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Yeah, what exactly are they saving by removing dlss ? makes no sense. once you integrate it, that's all you have to do. dlss doesn't need monthly maintanance.
I too think that it's just a case of trying to get nvidia to pay, I'm glad they didn't and wish amd would stop too, if they are. It's enough that amd and nvidia made dlss2/fsr2 free for any developer.
Studios are only getting greedier and lazier when they see there's money in integrating fsr/dlss. first of all, they save on optimization, second, they can ask money for amd/nvidia/intel logo on box/loading screen.
I hope all sponsorships just stop.
 
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I was referring to driver-side optimizations, though, not DLSS. That's something that can only be added by Bethesda themselves (mods excluded).

One can surmise that they only added FSR 2.0 due to its being an AMD partnership title, but I suspect there's a lot more to it than that. It's not clear at what exact point in the development cycle of Starfield that versions for other platforms were dropped (if any were ever being done), but Microsoft finally acquired Bethesda in March 2021 -- that's a pretty short amount of time after the Xbox Series X/S platforms were officially launched.

It's also around the same time that AMD launched FSR 2.0 and it seems to me that the decision to focus solely on an upscaling system that could be employed on the Xbox and every PC that could run the game was made around that period, too (perhaps no more than 12 months later).

The AMD-Bethesda partnership wasn't announced until just a few months ago but such agreements take a while to put together and set in stone, by which time I suspect Bethesda had already finalized the engine and wasn't going to alter it after that point. It's possible that AMD genuinely didn't know if the devs were going to utilize other techniques (its marketing division isn't the best out there), hence the silence when initially questioned about it.

Modders have shown how easy it is to add DLSS and Frame Generation to the game, so the lack of support for them (and XeSS) shows that the 'blame' can't really be attributed to AMD, Nvidia, et al -- this is a decision by Bethesda (and possibly Microsoft).
I honestly believe that this was just about prioritising FSR because that is in the agreement. Bethesda probably thought "We can release it earlier with only FSR and people will be able to survive for however many weeks it takes for us to issue a DLSS patch because FSR still works on GeForce cards.". I honestly doubt that AMD and Bethesda expected a bunch of GeForce-owning conspiracy theorists to come up with these insane ideas.

I took a quick look around and, sure enough, the nVidia Reddit says this:
Bethesda will be adding DLSS support in a future update for Starfield

I even said that I hoped that these rumours were false because it would make no sense and it would make both AMD and Bethesda look terrible. The crazy reactions from some people really puzzled me because it was like they wanted it to be true just so they'd have something to be mad at. Considering all the other crap that Bethesda has had to deal with as far as Starfield is concerned, I can't say that I'm surprised they put DLSS on the back-burner in favour of fixing issues that actually plagued people and ruined their experience.

Sure, FSR may not look as good as DLSS but it's funny because I had been playing for more than a day before I even realised that it was on by default. I was trying to tweak the graphical settings to see what I could get. As it turns out, Starfield is CPU-bound to 57-62FPS at 4K Ultra Native with an R7-5800X3D and RX 7900 XTX because no reduction in graphical settings had any FPS improvement whatsoever (not even 4K Medium with FSR!). If I hadn't gone in to tweak the settings, I never would've known that FSR was on just through gameplay, which impressed the hell out of me (although it was at 4K).

Game crashes and bugs that prevent mission completion are issues that really do ruin a gamer's experience. Show me a person who claims that using FSR instead of DLSS completely ruins their gaming experience and I'll show you a living brain-donor who probably says the same BS about ray-tracing. :laughing:(y) (Y)
 
I honestly believe that this was just about prioritising FSR because that is in the agreement. Bethesda probably thought "We can release it earlier with only FSR and people will be able to survive for however many weeks it takes for us to issue a DLSS patch because FSR still works on GeForce cards.".
RE4 still doesn't have dlss though.
 
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