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What caused this crash?

By Condor
Jan 23, 2006
  1. Hail

    I got this msg while playing this game call Turf battles, could anyone pin point my problem?

    General protection fault!

    History: UObject::processEvent <- (InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- UGameEngine::Tick <- USephirothEngine::Tick <- UpdateWorld <- MainLoop

    Version=1.0.2
    Sephiroth Path=C:\Program Files\HyperEngines\Turf Battles testserver\Bin
    Operating System=Windows XP 5.1 (Build: 2600)
    Processing Unit=AuthenticAMD PentiumPro-class processor @ 1401 MHz with 1023MB RAM
    Video Chipset=RADEON 9800 SERIES (6583)
    Language=USA

    Position (X=-289243,Y=-81386,Z=-7088)
    Map (X=34,Y=37)
    State Sephiroth.ClientController.Navigating

    File ActiveFx.spg 67481 bytes, 2005.11.25 19:23
    File ALAudio.dll 69632 bytes, 2006.01.08 23:51
    File ALAudio.int 261 bytes, 2005.01.25 12:31
    File BlueFx.spg 825617 bytes, 2005.11.25 19:23
    File BowFx.spg 31171 bytes, 2005.11.25 19:23
    File CLauncher.exe 561152 bytes, 2005.10.19 11:18
    File Core.dll 942080 bytes, 2005.11.10 20:23
    File Core.int 3375 bytes, 2005.01.25 12:31
    File Core.spg 62699 bytes, 2005.11.25 19:23
    File D3DDrv.dll 405504 bytes, 2005.11.10 20:33
    File D3DDrv.int 374 bytes, 2005.01.25 12:31
    File Editor.int 5378 bytes, 2005.01.25 12:31
    File Effect.spg 6525 bytes, 2005.10.27 21:27
    File EnchantFx.spg 152693 bytes, 2005.11.25 19:23
    File encvag.dll 150528 bytes, 2005.01.25 12:31
    File Engine.dll 3891200 bytes, 2005.11.10 20:30
    File Engine.int 5075 bytes, 2005.01.25 12:31
    File Engine.spg 1723307 bytes, 2005.11.25 19:23
    File Fire.dll 110592 bytes, 2005.11.10 20:34
    File Fire.spg 15434 bytes, 2005.11.25 19:23
    File GamePlay.spg 76332 bytes, 2005.11.25 19:23
    File GuardStoneFx.spg 25234 bytes, 2005.11.25 19:23
    File Heroes.spg 11532 bytes, 2005.11.25 19:23
    File Illegals.dat 50 bytes, 2005.11.25 19:21
    File ImazicDec.spg 11673 bytes, 2005.10.27 21:27
    File Interface.dll 143360 bytes, 2005.11.10 20:34
    File Interface.spg 413962 bytes, 2005.11.25 19:23
    File ItemFx.spg 4127509 bytes, 2005.11.25 19:23
    File Launcher.ini 172 bytes, 2005.11.02 11:59
    File Lobby.spg 21001 bytes, 2005.11.25 19:23
    File LUpdator.exe 143360 bytes, 2005.05.27 17:07
    File ModelCache.ini 294500 bytes, 2006.01.08 23:51
    File MonsterFx.spg 50966 bytes, 2005.11.25 19:23
    File MSVCRT.dll 278581 bytes, 2005.01.25 12:31
    File MSVCRTD.DLL 434252 bytes, 2005.01.25 12:31
    File ogg.dll 24576 bytes, 2005.01.25 12:31
    File OpenAL32.dll 143360 bytes, 2005.01.25 12:31
    File PanClient.dll 667648 bytes, 2005.11.10 20:30
    File Patch.ini 148 bytes, 2006.01.22 22:18
    File RedFx.spg 63876 bytes, 2005.11.25 19:23
    File Running.ini 0 bytes, 2006.01.22 22:18
    File SEP.exe 229376 bytes, 2006.01.08 23:51
    File sep.ini 5007 bytes, 2006.01.22 22:18
    File sep.int 115 bytes, 2005.11.23 20:13
    File Sephiroth.dll 1445888 bytes, 2006.01.08 23:51
    File Sephiroth.int 32002 bytes, 2005.01.25 12:31
    File Sephiroth.spg 627048 bytes, 2006.01.08 23:51
    File Sephiroth.usa 64250 bytes, 2006.01.08 23:51
    File SephirothUI.ini 1507 bytes, 2006.01.22 23:30
    File SephirothUI.spg 1785001 bytes, 2006.01.08 23:51
    File SephirothUI.usa 7490 bytes, 2005.10.26 19:25
    File Setting.ini 1059 bytes, 2006.01.22 22:18
    File SkillBooks.spg 24571 bytes, 2005.11.25 19:23
    File SpecialFx.spg 78653 bytes, 2005.11.25 19:23
    File SpiritFx.spg 45726 bytes, 2005.11.25 19:23
    File TransFx.spg 42707 bytes, 2005.11.25 19:23
    File UnrealEd.int 44 bytes, 2005.01.25 12:31
    File user.ini 2420 bytes, 2006.01.22 18:11
    File vorbis.dll 94208 bytes, 2005.01.25 12:31
    File vorbisfile.dll 28672 bytes, 2005.01.25 12:31
    File Window.dll 606208 bytes, 2005.11.10 20:33
    File Window.int 4598 bytes, 2005.01.25 12:31
    File Window.usa 514 bytes, 2005.10.21 15:47
    File WinDrv.dll 491520 bytes, 2005.11.10 20:35
    File WinDrv.int 681 bytes, 2005.01.25 12:31

    ------------------
    System Information
    ------------------
    Time of this report: 1/20/2006, 17:11:43
    Machine name:
    Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
    Language: English (Regional Setting: English)
    System Manufacturer: VIA Technologies, Inc.
    System Model: VT8363
    BIOS: Award Modular BIOS v6.00PG
    Processor: AMD Athlon(tm) XP 1600+, MMX, 3DNow, ~1.4GHz
    Memory: 1024MB RAM
    Page File: 472MB used, 1225MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.2180 32bit Unicode


    ---
    thx in advance
     
  2. pcaceit

    pcaceit TS Rookie Posts: 315

    Hi there.

    Try disabling some of the games advance or acceleration features, ie antialising etc..

    i am not a gamer, but protection errors are exactly what is says windows shuts down to protect your hardware due to some code that will damage your system. so it's some feature of that game program that's caused it, seems to be when it changes to new world in the game. your graphics card probably cannot process the direct x or filtering and 3D accelleration requirements of the game.

    check Game' manufacturers website for fixes or hardrequirements listing

    hope this helps.
     
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