Sorry, I had to say this though
XBox 2 (I'm going to call it XBox 2, 360 is stupid... I'm sorry people) vs PS3, I'd go for PS3 (which launches in Spring of 2006). But of course, decision completely up to you. XBox 2 is definetly going to have loads of problems on launch, Microsoft is just trying to get in on the Holiday shopping. Gain a landslide on the competition with PS3. Of course, most people aren't going to want to buy a PS3 (price depending on the package you get) after getting XBox 2. Which no doubt, Microsoft knows! Here's some specs on XBox 2 and PS3 that I got off Gamespot.
PS3 - Link (
http://hardware.gamespot.com/Sony-PlayStation-3-15015-S-4-4)
Embedded Video Memory - 0MB
Graphics Processor - RSX "Reality Synthesizer"
Graphics Core Clock Speed - 550MHz
System Memory - 256MB XDR
Vector Units - 1 VMX vector unit per core
System Memory Bandwith - 22.4GB/s, RSX 20GB/s (write)/15GB/s (read), SB 2.5GB/s (write)/ 2.5GB/s (read)
Shaders - 100 Billion Shader Operations
Video Memory - 256MB
XBox 360 - Link (
http://hardware.gamespot.com/Microsoft-Xbox-360-15016-S-4-5)
Embedded Video Memory - 10MB
Graphics Processor - Custom ATI Processor
Graphics Core Clock Speed - 500MHz
System Memory - 512MB UMA (Shared with GPU)
Vector Units - 1 VMX-128 unit per core (3 total)
CPU Math Performance - 9 Billion Dot Product Operations per Second
System Memory Bandwith - 22.4GB/s, 256GB/s to EDRAM
Memory Architecture - Unified Memory Architecture
Shaders - 48-way Parallel Floating Point Dynamically-Scheduled, 48 billion Operations/s
Video Memory - 512MB UMA (Shared with CPU)
Fill Rate (pixels) - 16 Gigasamples/s using 4X MSAA
Fill Rate (triangles) - 500 Million/s