TechSpot

Zynga quietly lays off 100+ employees, disbands "The Ville" team

By Shawn Knight
Oct 23, 2012
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  1. In October 2010, social gaming developer Zynga was riding a massive wave of success. The start-up was valued at roughly $5.5 billion - higher than console publisher Electronic Arts at the time. Plans of taking the company public were well...

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  2. avoidz

    avoidz TS Maniac Posts: 454   +54

    Sounds like their bubble finally burst.
     
  3. PinothyJ

    PinothyJ TS Enthusiast Posts: 429   +15

    Burn, baby, burn...
     
  4. cliffordcooley

    cliffordcooley TechSpot Paladin Posts: 6,137   +1,527

    I was caught up in their buggy games for a while and grew tired of the constant glitches. Now I'm no longer a part of Facebook and couldn't care less about their buggy constantly changing "Ville" games.
     
  5. I guess people got tired of clicking too much, hahaha...
     
  6. Tedster

    Tedster Techspot old timer..... Posts: 10,074   +13

    I liked playing many of their games. In fact, I still play at least one of them frequently. The problem is that in many of their games, they update them and add features too frequently making the game unenjoyable because you can't finish the last task or level. For example, farmville starting adding worlds. Citiville made it dang near impossible to expand. Now castleville is exapanding too fast with add-ons.
     
  7. 9Nails

    9Nails TechSpot Paladin Posts: 977   +87

    I totally agree with that Tedster. I've been playing Castleville with a friend, but if I'm not stocked up on a ton of Zynga Currency ("Crowns") then it takes too long to complete the tasks to progress with the game. The currency rates were also far to high of an exchange for me to justify as well. Others might enjoy it more than I and be willing to pay extra for the game, but I was not. I could maybe see $10 - $15 a month to feel as if I were completing the objectives given, but I'd expect that Zynga would have had me spending in the neighborhood of $300 a month if I tried to finish content as quickly as they were publishing.
     
  8. cliffordcooley

    cliffordcooley TechSpot Paladin Posts: 6,137   +1,527

    I feel that way toward any of the free-to-play games. After all they don't want to miss out on an opportunity to collect, if their is someone willing to spend over $200 a month. I find it repulsive but thats the way it is. I've just about quit playing the two on-line games I play because I can't bring myself to spend the amounts that are being ask of me. Then the idea of feeling as if I haven't purchased anything, when compared to the rest of the content available. The term "nickel and dime" doesn't even apply here because the fees are much higher.
     


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