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OpenGL 2.0 is with us

By Derek Sooman

On September 9, 2004, 2:39 PM

Released only two days ago, OpenGL 2.0 is the sixth revision since the original version 1.0. It is fully backwards compatible and includes a number of enhancements, including Programmable Shading, Multiple Render Targets, Non-Power-Of-Two Textures, Point Sprites, Separate Stencil and many other enhancements. I am not entirely sure what these things really mean, but you can be sure that they will mean nicer, smoother graphics. Its really good to see OpenGL going strong.

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User Comments: 5

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  1. To quote Didou[quote]w00teh[/quote]This should hopefully herald more OpenGL based games with more up to day graphics (and more cross platform operability)...
  2. I didn't expect OpenGl to come back from the dead. Well half dead maybe. I was expecting it to join Glide in the realm of forgotten graphic APIs.
  3. It's been down but I would not call it dead yet, especially with Doom 3 & MS going to a "NEW" api for Direct X.
  4. Yes, its good news.
  5. OpenGL has never been dead 8) 8) 8)

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