Google sandboxes Flash in Chrome, adds WebGL support

By on December 18, 2010, 6:02 PM
Google has decided that while the company is going to embrace Adobe Flash in its Chrome browser, it is not going to let the plug-in introduce all sorts of security vulnerabilities. To minimize the risks posed by Flash, the search giant has released a new beta version of the Chrome browser for Windows which sandboxes Flash and other extensions; sandboxing will come to the Mac and Linux versions soon.

Sandboxing isolates applications so that malware doesn't spread beyond the insecure webpage to other parts of your computer. It's an additional layer of protection to further guard against malicious pages that try to hijack your computer or steal your private information. Plug-ins are a huge security problem for browser vendors, and this is Google's attempt to contain them.

The latest beta also adds a feature called Chrome Instant, which you can enable to load web pages that you frequently visit as soon as you start typing a URL. If your default search engine supports it, search results will also appear instantly as you type in queries.

Last but not least, the beta includes support for WebGL, a new Web technology for bringing hardware-accelerated 3D graphics to the browser. It's a 3D graphics API for JavaScript, based on the OpenGL ES 2.0 API, that developers can use to create fully 3D apps for the Web.


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