At the Electronic Entertainment Expo (E3), DICE, an Electronic Arts studio, announced that the Battlefield 3 multiplatform beta is expected sometime in September 2011. The company also confirmed that Battlefield 3 will arrive for the PlayStation 3, the Xbox 360, and Windows on October 25, 2011 (the PC version is receiving the most attention).
After three years of development, the title powered by the Frostbite 2 game engine will deliver superior performance in character animation, visual rendering, audio/sound, and physical destruction. DICE is working closely with highly decorated ex-SAS operator and acclaimed author, Andy McNab, to ensure the authenticity and grittiness of today's war is captured in both the single player and multiplayer campaigns.
In the single player chapters being highlighted at E3, two new playable characters are introduced. Dmitri "Dima" Mayakovsky, a Russian undercover agent, must fight his way from the Paris Stock Exchange through the crowded city streets in a desperate attempt to stop PLR operatives from detonating a dirty bomb in the heart of Paris. Jonathan "Jono" Miller, a Marine Corporal from America's heartland, is deployed to the barren dustbowl of the Tehran desert to engage PLR forces.
Battlefield 3 reportedly features co-op gameplay, four classes, non-superficial character customizations, more unlockables than Battlefield: Bad Company 2, as well as improved level destruction, character animations and war sounds. Oh, and the popular Battlefield multiplayer mode Rush is back.
You can preorder the game now at eastore.ea.com/battlefield3. If you preorder the Battlefield 3 Limited Edition, you'll receive the Back to Karkand digital expansion pack (four highly celebrated maps from Battlefield 2 remastered using Frostbite 2), for no extra charge. If you're having trouble waiting, go check out the gameplay trailer that was released three months ago.
"We are proud to finally open the curtains and reveal Battlefield 3," Patrick Bach, the game's Executive Producer, said in a statement. "The core development team has been together since 2005. We've grown together, taken some knocks together and now, we're ready to take first person shooters to a whole new level, together. Like so many gamers out there, we've had some pretty wild ideas about what we'd want to see in a shooter. Until now, it was all just fantasy. But with Frostbite 2, even our most far-reaching ideas are becoming a reality. This is the game we've always wanted to create."
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