Benchmarks: Sacred 2, World in ConflictSacred 2: Fallen Angel is the second full game in the Sacred series and was released just last month. A new game engine means that the game is rendered in perspective correct 3D, whilst retaining the viewpoint found in older isometric games.
Sacred 2 has been tested using the medium quality preset with AA/AF disabled. At 1920x1200 it is clear that the GeForce 9800 GTX+ could handle better quality settings, with an average of 102fps. The next fastest graphics card was the GeForce 9800 GT with 79fps, while the Radeon HD 4850 only managed 76fps, making it considerably slower than the GeForce 9800 GTX+.
The GeForce 9600 GT was also faster than the Radeon HD 4830 with 70fps, while the Radeon HD 4830 managed just 56fps. The Radeon HD 4670 averaged 44fps, while the GeForce 8600 GTS delivered borderline playable performance with just 33fps. Even at 1440x900 the low-end cards struggled, and here the GeForce 8600 GTS still only delivered 40fps.
World in Conflict Benchmarks
World in Conflict is a real-time tactical video game developed by the Swedish video game company Massive Entertainment. The game was released on September 2007.
World in Conflict is another demanding RTS game, though when using the medium quality settings (which disables AA/AF) it becomes much more friendly towards budget graphics cards. The GeForce 9800 GTX+ averaged 78fps, while the Radeon HD 4850 was able to produce 72fps, followed by the Radeon HD 4830 with 67fps matching the GeForce 9800 GT. The GeForce 9600 GT was also quite impressive with an average of 57fps, followed by the Radeon HD 4670 with 49fps.
The Radeon HD 4650 struggled at the 1920x1200 resolution with just 31fps. However at 1440x900 it was able to render a healthy 48fps, while the GeForce 8600 GTS averaged 39fps. The Radeon HD 2900XT had a harder time playing this game with an average 35fps, with the GeForce 9500 GT dropping lower to 32fps.