Matrox
Millennium G400 review
Posted by Julio
Franco on September 20, 1999 - Page 2/7
Company: Matrox
Product: Millennium
G400 DualHead
Here are the
different configurations of Matrox G400 based cards:
|
Retail
Products
|
Display Features
|
SGRAM Memory
|
RAMDAC
|
|
Millennium
G400
(G4+MDHA16GR)
|
DualHead
|
16MB
|
300
MHz
|
|
Millennium
G400
(G4+MDHA32GR)
|
DualHead
|
32MB
|
300
MHz
|
|
Millennium G400 MAX
(G4+MMDHA32GR)
|
DualHead
|
32MB
|
360
MHz
|
As
you can see there aren’t any products with the Mystique
brand name, instead Matrox has decided to ship two different
versions of the Millennium. The difference with the MAX
version is that this one uses better cooling, faster memory
and the core is clocked higher so that higher performance
can be achieved, pretty much the same as TNT2 and TNT2 ULTRA
cards.
Performance
Characteristics and Key Features
- 0.25-micron,
five layer metal process technology
- 256-bit
DualBus architecture
- True
128-bit external bus to video memory
- Full
AGP 2X/4X device with Multi-threaded Bus Mastering
- 8MB
to 32MB frame buffer configurations supported
- True
Environment Mapped Bump Mapping
- Vibrant
Color Quality 2
(VCQ2)
Rendering
- 32-bit
internal precision specially enhanced for
multi-texturing using 32-bit source textures
- Matrox
DualHead Display technology
- 32-bit
Z-buffer including 8-bit stencil buffer
- Symmetric
Rendering Architecture
- DirectX
6, PC 98/99, Broadcast PC, DirectShow, OpenGL compatible
- High-speed
integrated RAMDAC (up to 300MHz) with UltraSharp RAMDAC
technology
- Display
up to 2056 x 1536 @ 32bpp
- Industry
leading 3D feature set and performance
- Bilinear,
trilinear and anisotropic filtering
2D
Drawing Engine
- Benchmark-winning
2D performance optimized for true color operation at
high resolution
- UltraSharp
RAMDAC technology for highest quality analog output
- Full
acceleration of all GDI and DirectDraw functions
- Linear
frame buffer
- Programmable,
transparent BLTter
- Linear
packed pixel frame buffer
- 32-bit
ultra-fast VGA core
3D
Rendering Engine
- 3D
Rendering Array Processor delivers up to three times the
speed of the MGA-G200
- Floating
Point 3D Setup Engine with dynamically re-allocatable
resources:
- Ultra-pipelined
floating point and culling engines
- Optimized
support for Direct3D and OpenGL triangles, strips, fans
and vectors
- Flexible
Vertex Format natively supported
- Vertex
Buffers natively supported
- Environment
Mapped Bump Mapping
- Single
cycle multi-texturing
- Vertex
and table fog
- Specular
highlighting (any color)
- True
color ARGB Flat and Gouraud shading
- 32-bit
precision internal pipelines up to 32-bit source
textures
- 32-bit
output
- 16-bpp
dithering down from 32bpp palette for 16-bpp output
- Full
subpixel and subtexel correction
- 8-bit
precision for filter coefficients
- Highly
saturated & separated analog color output (UltraSharp
DAC)
- Texture
sizes up to 2048 x 2048
- Perspective
Correct Texture Mapping
- Texturing
from local and AGP memory
Hardware
Acceleration for DVD Playback
- Full
hardware subpicture support with alpha-blended overlay
for high quality DVD playback or WebTV like user
interfaces
- Aspect
ratio conversion supported for proper display of 4:3 and
16:9 content
- Hardware
support for BOB and Weave, with subpixel compensation,
for high-quality de-interlacing
- AGP
4X bus mastering of video data (with planar and packed
pixel support)
Minimum
system requirements
- AGP-enabled
system with 16 MB of memory, & a CD-ROM drive
Operating
systems supported
- Windows®
98
- Windows®
95, NT 4.0
- Windows®
3.1, NT 3.51 & OS/2 Warp
- Windows®
2000 ready (support upon full version release)

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