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3D Spotlight : Hardware : Matrox Millennium G400 review

 
Matrox Millennium G400 review
Posted by Julio Franco on September 20, 1999 - Page 2/7
Company: Matrox     Product: Millennium G400 DualHead

Here are the different configurations of Matrox G400 based cards:

Retail Products


Display Features


SGRAM Memory


RAMDAC

Millennium G400
(G4+MDHA16GR)

DualHead

16MB

300 MHz

Millennium G400
(G4+MDHA32GR)

DualHead

32MB

300 MHz

Millennium G400 MAX
(G4+MMDHA32GR)

DualHead

32MB

360 MHz

As you can see there aren’t any products with the Mystique brand name, instead Matrox has decided to ship two different versions of the Millennium. The difference with the MAX version is that this one uses better cooling, faster memory and the core is clocked higher so that higher performance can be achieved, pretty much the same as TNT2 and TNT2 ULTRA cards.

Performance Characteristics and Key Features

  • 0.25-micron, five layer metal process technology
  • 256-bit DualBus architecture
  • True 128-bit external bus to video memory
  • Full AGP 2X/4X device with Multi-threaded Bus Mastering
  • 8MB to 32MB frame buffer configurations supported
  • True Environment Mapped Bump Mapping
  • Vibrant Color Quality 2 (VCQ2) Rendering
  • 32-bit internal precision specially enhanced for multi-texturing using 32-bit source textures
  • Matrox DualHead Display technology
  • 32-bit Z-buffer including 8-bit stencil buffer
  • Symmetric Rendering Architecture
  • DirectX 6, PC 98/99, Broadcast PC, DirectShow, OpenGL compatible
  • High-speed integrated RAMDAC (up to 300MHz) with UltraSharp RAMDAC technology
  • Display up to 2056 x 1536 @ 32bpp
  • Industry leading 3D feature set and performance
  • Bilinear, trilinear and anisotropic filtering

2D Drawing Engine

  • Benchmark-winning 2D performance optimized for true color operation at high resolution
  • UltraSharp RAMDAC technology for highest quality analog output
  • Full acceleration of all GDI and DirectDraw functions
  • Linear frame buffer
  • Programmable, transparent BLTter
  • Linear packed pixel frame buffer
  • 32-bit ultra-fast VGA core

3D Rendering Engine

  • 3D Rendering Array Processor delivers up to three times the speed of the MGA-G200
  • Floating Point 3D Setup Engine with dynamically re-allocatable resources:
  • Ultra-pipelined floating point and culling engines
  • Optimized support for Direct3D and OpenGL triangles, strips, fans and vectors
  • Flexible Vertex Format natively supported
  • Vertex Buffers natively supported
  • Environment Mapped Bump Mapping
  • Single cycle multi-texturing
  • Vertex and table fog
  • Specular highlighting (any color)
  • True color ARGB Flat and Gouraud shading
  • 32-bit precision internal pipelines up to 32-bit source textures
  • 32-bit output
  • 16-bpp dithering down from 32bpp palette for 16-bpp output
  • Full subpixel and subtexel correction
  • 8-bit precision for filter coefficients
  • Highly saturated & separated analog color output (UltraSharp DAC)
  • Texture sizes up to 2048 x 2048
  • Perspective Correct Texture Mapping
  • Texturing from local and AGP memory

Hardware Acceleration for DVD Playback

  • Full hardware subpicture support with alpha-blended overlay for high quality DVD playback or WebTV like user interfaces
  • Aspect ratio conversion supported for proper display of 4:3 and 16:9 content
  • Hardware support for BOB and Weave, with subpixel compensation, for high-quality de-interlacing
  • AGP 4X bus mastering of video data (with planar and packed pixel support)

Minimum system requirements

  • AGP-enabled system with 16 MB of memory, & a CD-ROM drive

Operating systems supported

  • Windows® 98
  • Windows® 95, NT 4.0
  • Windows® 3.1, NT 3.51 & OS/2 Warp
  • Windows® 2000 ready (support upon full version release)

 


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