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3D Spotlight : Hardware : Diamond Viper II Z200 review

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Diamond Viper II Z200 review
Posted by Adam Klein on March 24, 2000 - Page 2/6
Company: Diamond     Product: Viper II Z200

Features and Specs

The Viper II is a very feature rich board. The Viper II offers the same T&L enhancements like NVIDIA’s GeForce 256 boards offer, but this feature is still not included in the drivers. It is true that there are no games out that can really take advantage of T&L enhancements, so that is why it not a pressing issue for Diamond in driver releases. What I feel is more important is to get the board running without any visual distortions.

Controller:
  • S3 Savage2000 controller
  • 128-bit 2D, 3D and video
Bus Type:
  • AGP 4X/2X/1X support
Memory:
  • 32MB SDRAM
Maximum Dot (Pixel) Rate:
  • 350MHz RAMDAC
Video Support and Features:
  • TV-Output (S-Video & Composite)
  • High Quality 16-tap up/down scaler
  • Third Generation Motion Compensation Engine
  • Integrated Hardware Accelerated DVD Playback
  • DVD*/MPEG-2 and MPEG-1 Playback
  • X and Y Interpolation
  • Fully Programmable Settings and Controls
Enhanced 2D Acceleration Features:
  • Highly Efficient 128-bit 2D-Graphics Engine
  • Full Featured with Acceleration for BitBLT, Rectangle Fill, Line Draw, Polygon Fill, Panning/Scrolling and Hardware Cursor
  • 8-, 16-, and 32-bbp mode acceleration
Output Supported:
  • Standard and Multi-frequency Analog Monitors
  • DB-15 connector (VESA DDC2B)
  • TV-output (S-Video and Composite)
Horizontal Sync Signals:
  • 37KHz-120KHz
Vertical Refresh:
  • 60Hz-200Hz
High-Performance 3D Acceleration:
  • Dual-Pixel/Dual-Texture Pipeline
  • Single Pass Quad Texture Engine
  • Integrated Hardware Texture Compression(S3TCTM )
  • S3TLTM Transformation & Lighting

Complete 3D Feature Set:
  • Alpha-Blending
  • Anisotropic Filtering
  • Atmospheric Effects
  • Backface Culling
  • Bilinear and Trilinear MIP mapping
  • Bilinear filtering
  • Bump Mapping
  • Enhanced Alpha-blending Modes
  • Full Scene Anti-aliasing
  • Gouraud Shading
  • MPEG-2 Video Textures
  • Per-pixel and Range-based Fog
  • Perspective Correction
  • Procedural Textures
  • Reflection Mapping
  • Shadows
  • Single Cycle Trilinear Filtering
  • Single Pass Quad Texture Engine
  • Specular Lighting/Diffuse Shading
  • Sprite Anti-aliasing
  • Stencil Buffer 8-bit
  • Strips and Fans
  • Subpixel Precision
  • Support for Up to 8 Independent Light Sources
  • Texel Engine Z-buffering 32-bit
  • Texture Mapping
  • Transparency
  • Triangle Setup Engine
  • Trilinear Filtering
  • Vertex and Table Fog

As said before, the Viper II supports S3's popular S3TC, which I have seen can improve frame rates significantly. With the recent licensing agreement with Nvidia, you can also have S3TC support in future drivers. It makes me wonder what features Diamond/S3 will acquire from Nvidia.


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